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Bz eGamePauseEvent: Difference between revisions
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Created page for pause event |
Added information about V2 |
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==Data== | ==Data== | ||
Both '''bz_eGamePauseEvent''' and '''bz_eGameResumeEvent''' return the ''' | Both '''bz_eGamePauseEvent''' and '''bz_eGameResumeEvent''' return the '''bz_GamePauseResumeEventData_V2''' data class. | ||
{| border="1" cellpadding="20" cellspacing="0" | {| border="1" cellpadding="20" cellspacing="0" | ||
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|[[Event(API)|bz_eEventType]] | |[[Event(API)|bz_eEventType]] | ||
| bz_eGamePauseEvent or bz_eGameResumeEvent | | bz_eGamePauseEvent or bz_eGameResumeEvent | ||
|- | |||
|playerID | |||
|int | |||
|The id of the player who paused countdown. This will be set to 253 if no player information was given. | |||
|- | |- | ||
|actionBy | |actionBy | ||
Revision as of 08:25, 22 August 2015
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
bz_eGamePauseEvent and bz_eGameResumeEvent are API events triggered when a game (i.e., a time- or score-limited match) pauses or resumes, respectively.
Data
Both bz_eGamePauseEvent and bz_eGameResumeEvent return the bz_GamePauseResumeEventData_V2 data class.
| name | type | value description |
|---|---|---|
| eventType | bz_eEventType | bz_eGamePauseEvent or bz_eGameResumeEvent |
| playerID | int | The id of the player who paused countdown. This will be set to 253 if no player information was given. |
| actionBy | bz_ApiString | The callsign of the player who triggered the event. By default, it's "SERVER." |
| eventTime | double | The server time the event occurred (in seconds.) |