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<pre> | <pre> | ||
BZFlag 2. | BZFlag 2.4.6 | ||
http://BZFlag.org/ | http://BZFlag.org/ | ||
Copyright (c) 1993 - | Copyright (c) 1993-2016 Tim Riker | ||
BZFlag is an Open Source OpenGL multiplayer multiplatform Battle Zone | BZFlag is an Open Source OpenGL multiplayer multiplatform Battle Zone | ||
| Line 28: | Line 8: | ||
tank simulation where opposing teams battle for dominance. The game | tank simulation where opposing teams battle for dominance. The game | ||
was originally written for SGI computers running Irix, but now runs | was originally written for SGI computers running Irix, but now runs | ||
and is actively maintained on Windows, Linux, Mac OS X, | and is actively maintained on Windows, Linux, Mac OS X, and other | ||
and other platforms. The game is distributed under the LGPL license. | platforms. The game is distributed under the LGPL license. | ||
This is the BZFlag README file. This file includes introductory build | |||
instructions, user community interaction references, information for | |||
getting involved in BZFlag development, a manifest of the source code | |||
layout, basic usage expectations, contact information, and more. | |||
Table of Contents | |||
================= | |||
Introduction | |||
Table of Contents | |||
Obtaining BZFlag | |||
Compiling and Installation | |||
Short Version | |||
Long Version | |||
Communication | |||
Internet Relay Chat | |||
Forums | |||
Wiki | |||
Bug Reports and Support | |||
Providing Contributions | |||
Source Tree Organization | |||
Public Internet Servers and the "list server" | |||
Notes on "CHEAT" servers and network abuse | |||
Project History and Contributions | |||
Contact | |||
| Line 40: | Line 42: | ||
Main BZFlag Website: http://BZFlag.org | Main BZFlag Website: http://BZFlag.org | ||
BZFlag | BZFlag Github Site: https://github.com/BZFlag-Dev/bzflag | ||
The main BZFlag website provides access to most all of the resources | The main BZFlag website provides access to most all of the resources | ||
available for the game. The binary and source distributions of BZFlag | available for the game. The binary and source distributions of BZFlag | ||
are, however, provided on the | are, however, provided on the GitHub project site. Compiled versions | ||
are distributed as installable packages, disk images, and more, with | |||
more, with details varying depending on the platform. Source code | details varying depending on the platform. Source code distributions | ||
are provided and archived in various formats as well. See the project | |||
See the project site for the download links. | site for the download links. | ||
BZFlag is also available directly from | BZFlag is also available directly from GitHub. To obtain BZFlag from | ||
git, a bit more familiarity with software development is expected. | |||
If you're familiar enough, anonymous GIT access is provided from the | |||
repository: | |||
enough, anonymous | |||
https://github.com/BZFlag-Dev/bzflag.git | |||
| Line 70: | Line 67: | ||
installed: | installed: | ||
./autogen.sh | |||
./configure | |||
make | |||
./src/bzflag/bzflag | |||
If configure detected everything it needed to build the BZFlag client, | If configure detected everything it needed to build the BZFlag client, | ||
| Line 88: | Line 85: | ||
The Longer Version: | The Longer Version: | ||
To build sources | To build sources directly from a git clone you need to create a | ||
configure script. You can skip this step if you grab | configure script. You can skip this step if you grab a distribution of | ||
BZFlag that already has a ./configure script in it, such as from a | |||
source distribution tarball. To generate the configure script, you | source distribution tarball. To generate the configure script, you | ||
run the provided autogen.sh script: | need to run the provided autogen.sh script: | ||
./autogen.sh | |||
The script will report whether sufficient versions of the GNU Build | The script will report whether sufficient versions of the GNU Build | ||
| Line 100: | Line 97: | ||
and if successful, a configure script will be generated. If the | and if successful, a configure script will be generated. If the | ||
script fails, submit a report to the developers containing the output | script fails, submit a report to the developers containing the output | ||
of "sh autogen.sh -v". This will run autogen.sh in verbose mode. One of | of "sh autogen.sh -v". This will run autogen.sh in verbose mode. One | ||
the most common failures is having insufficient versions or mismatched | of the most common failures is having insufficient versions or | ||
combinations of the GNU Build System tools, make sure your tools are | mismatched combinations of the GNU Build System tools, so make sure | ||
recent. | your tools are recent. | ||
If the previous step was successful you now have a script for | |||
was successful | configuring BZFlag. This command: | ||
./configure --help | |||
will list the variety of configuration options. The script adapts | |||
well to various system configurations, so it may be enough to simply | |||
run it as: | |||
./configure | |||
You may want to create a 'work' directory and configure from there to | You may want to create a 'work' directory and configure from there to | ||
| Line 129: | Line 125: | ||
OpenGL 1.0+ | OpenGL 1.0+ | ||
libSDL 1.2+ | libSDL 1.2+ | ||
If you're on an operating | If you're on an operating system that uses a packaging system | ||
(e.g. apt, portage, ports, etc), be sure to install the development | (e.g. apt, portage, ports, etc), be sure to install the development | ||
kit versions of each of those (e.g. xlibmesa-gl-dev package) so that | kit versions of each of those (e.g. xlibmesa-gl-dev package) so that | ||
headers are made available. | headers are made available. You may also want to manually install | ||
other dependencies that BZFlag automatically provides if you do not | |||
have them pre-installed: | |||
c-ares | |||
libCURL | |||
libregex (usually provided as part of libc) | |||
zlib | |||
The README.Linux file includes a detailed list of of the packages | |||
needed to compile and run BZFlag on some popular Linux distributions. | |||
The final summary at the end of running configure will report whether | The final summary at the end of running configure will report whether | ||
| Line 141: | Line 146: | ||
multiprocessor system, you can build in parallel with the -j option: | multiprocessor system, you can build in parallel with the -j option: | ||
make -j4 | |||
If compilation was successful, the client will be in src/bzflag and | If compilation was successful, the client will be in src/bzflag and | ||
| Line 148: | Line 153: | ||
with or without installing: | with or without installing: | ||
src/bzflag/bzflag | |||
BZFlag looks for data files in a path defined during compile, in ./data/ , | BZFlag looks for data files in a path defined during compile, in | ||
or in the previously specified data path only. As part of the tarball/ | ./data/ , or in the previously specified data path only. As part of | ||
the tarball/git clone, the base data library is located in | |||
This means that to test in a working directory you need to tell bzflag | <installed-locale>/bzflag/data. This means that to test in a working | ||
where to find these files if there is not a 'data' directory in your current | directory you need to tell bzflag where to find these files if there | ||
directory. This can be done with a | is not a 'data' directory in your current directory. This can be done | ||
with a symbolic link: | |||
ln -s ./path/to/bzflag/data | |||
After testing you can install BZFlag by running 'make install' with | After testing you can install BZFlag by running 'make install' with | ||
| Line 164: | Line 170: | ||
system-wide: | system-wide: | ||
sudo make install | |||
You should now have BZFlag in the system directory ready to run. | You should now have BZFlag in the system directory ready to run. | ||
| Line 172: | Line 178: | ||
append to the configure command the prefix option: | append to the configure command the prefix option: | ||
./configure --prefix=YourHomeDirectoryHere | |||
You will then be able to perform a "make install" without needing to | You will then be able to perform a "make install" without needing to | ||
| Line 181: | Line 187: | ||
Again, some platforms may be different. See the README file | Again, some platforms may be different. See the README file | ||
appropriate to your system for more information | appropriate to your system for more information. | ||
You can also build an installable package using: | You can also build an installable package using: | ||
make package | |||
The package will be placed in ./dist; the exact form of the package | The package will be placed in ./dist; the exact form of the package | ||
| Line 211: | Line 208: | ||
packages, directories created during the build, and the platform | packages, directories created during the build, and the platform | ||
configuration; this should get the source tree back to its state in | configuration; this should get the source tree back to its state in | ||
the Git repository. | |||
To build BZFlag for an unsupported platform, see PORTING. | To build BZFlag for an unsupported platform, see PORTING. | ||
| Line 224: | Line 221: | ||
The BZFlag project has several resources set up for communicating both | The BZFlag project has several resources set up for communicating both | ||
with other developers and with the community. There is an IRC | with other developers and with the community. There is an IRC | ||
channel, | channel, forums, and a wiki. | ||
Internet Relay Chat | Internet Relay Chat | ||
| Line 232: | Line 229: | ||
(irc.freenode.net, port 6667) to get involved. | (irc.freenode.net, port 6667) to get involved. | ||
See | See https://webchat.freenode.net for a web based interface for | ||
users. Individuals that intend to stay in the channel are expected to | first-time users. Individuals that intend to stay in the channel are | ||
get a non-web-based IRC client. See http://irchelp.org or search the | expected to get a non-web-based IRC client. See http://irchelp.org or | ||
web for IRC clients for your operating system | search the web for IRC clients for your operating system. | ||
Forums | |||
--------------- | --------------- | ||
There are extensive and active | There are extensive and active forums used by players, server | ||
operators, administrators, and others available here: | operators, administrators, and others available here: | ||
https://forums.bzflag.org | |||
Registering an account on the forums presently also registers your callsign | |||
for use inside of BZFlag. Some servers require registration in order to | |||
play. See the board FAQ and wiki getting Started pages for new users. | |||
Wiki | Wiki | ||
---- | ---- | ||
The main BZFlag website contains a wiki that may be edited by the | The main BZFlag website contains a wiki that may be edited by the | ||
community available at: | community available at: https://wiki.bzflag.org | ||
The wiki does require a simple registration in order to make | The wiki does require a simple registration in order to make | ||
| Line 280: | Line 254: | ||
communication forum and ongoing discussion arena for the game's | communication forum and ongoing discussion arena for the game's | ||
development. | development. | ||
| Line 309: | Line 262: | ||
tracking system at: | tracking system at: | ||
https://github.com/BZFlag-Dev/bzflag/issues | |||
If you require assistance with some issue, please visit the BZFlag | |||
IRC channel at #bzflag at irc.freenode.net | |||
Alternatively, discussion forums are also available for resolving issues. | |||
Providing Contributions | |||
======================= | |||
Pull Requests should be entered submitted via the GitHub pull system: | |||
https://github.com/BZFlag-Dev/bzflag/pulls | |||
Contributions are gladly accepted for modifications that do not | |||
affect the core gameplay. Interacting with the other developers in | |||
the IRC channel is recommended for any changes which will affect | |||
gameplay. | |||
| Line 335: | Line 286: | ||
======================== | ======================== | ||
After unpacking a source distribution, you should have the following | After unpacking a source distribution, you should have at least the | ||
files in the new 'bzflag' directory: | following files in the new 'bzflag' directory: | ||
README - this file | README - this file | ||
README.* - platform specific details | README.* - platform specific details | ||
AUTHORS - project contributors | |||
BZFlag | COPYING - the license for BZFlag | ||
ChangeLog - source code changes since previous release | ChangeLog - source code changes since previous release | ||
DEVINFO - information for developers | |||
NEWS - history of visible changes for each release | NEWS - history of visible changes for each release | ||
PORTING - a guide for porting BZFlag | PORTING - a guide for porting BZFlag | ||
autogen.sh - build system preparation script | |||
configure.ac - build system configuration script template | |||
data/ - data files (sounds, images, etc.) | data/ - data files (sounds, images, etc.) | ||
include/ - include headers for libraries | include/ - include headers for libraries | ||
man/ - man pages | man/ - man pages | ||
misc/ - miscellaneous goo | misc/ - miscellaneous goo | ||
MSVC/ - stuff for building on the Windows platform | |||
package/ - stuff to build installable packages | package/ - stuff to build installable packages | ||
plugins/ - bzfs plugins | |||
src/ - bzflag, bzfs, etc. source code | src/ - bzflag, bzfs, etc. source code | ||
3D/ - 3D code including texture manager | 3D/ - 3D code including texture manager | ||
| Line 363: | Line 312: | ||
bzfs/ - bzfs app source code (game server) | bzfs/ - bzfs app source code (game server) | ||
common/ - general purpose classes | common/ - general purpose classes | ||
date/ - unified version and build date stamping for apps | |||
game/ - game library used by both the server and client(s) | game/ - game library used by both the server and client(s) | ||
geometry/ - geometry rendering classes | geometry/ - geometry rendering classes | ||
| Line 370: | Line 320: | ||
ogl/ - OpenGL utility classes | ogl/ - OpenGL utility classes | ||
platform/ - platform dependent code | platform/ - platform dependent code | ||
scene/ - high level rendering algorithms | scene/ - high level rendering algorithms | ||
tools/ - various helper utilities | tools/ - various helper utilities | ||
Xcode - Mac OS X Xcode project and associated files | |||
Note that include/ does not have all the include files. If a header | Note that include/ does not have all the include files. If a header | ||
| Line 386: | Line 334: | ||
Public Internet Servers and the "list server" | |||
============= | ============================================= | ||
The bzflag project offers a public server listing service that allows | |||
players to find servers to play on. This service is run for the | |||
benefit of the project. As of Version 2.4, BZFlag servers that wish to | |||
be listed on the public list server must provide an authentication key | |||
that ties the server to a specific global user. This is done to | |||
provide contact information for players and project | |||
staff. Authentication keys are automatically generated at | |||
https://my.bzflag.org/listkeys/ | |||
Notes on "CHEAT" servers and network abuse | |||
========================================== | |||
While the license for BZFlag certainly allows users to run any server | |||
modification that they wish or to modify the code in any way, we ask | |||
that people do not publish or host "cheat" clients or servers to the | |||
general public for use. We also expect that users will abide by basic | |||
usage guidelines of reasonable and tolerable behavior that are not | |||
detrimental to the game's heritage of a fun gaming environment for | |||
all. | |||
We understand the desire to expand, modify, and improve the game and | |||
its sources including the ability to test out new features publicly. | |||
These modified clients and servers generally provide some advantage | |||
over unmodified clients and are generally discouraged for widespread | |||
use. As such, we ask that anyone wishing to host or otherwise | |||
participate in a game that involves a modified client or server to | |||
register under a different network protocol than the current public | |||
release by modifying BZ_PROTO_VERSION in the src/date/buildDate.cxx | |||
file. This will let modified games be played and prevent modified | |||
clients from being used on public unmodified servers. | |||
Any individuals that are found to be contributing to abuse of the | |||
public services being provided may be subject to bans or other access | |||
restrictions. Abuse generally consists of any disruption to one of | |||
BZFlag's network services including denial of service attacks, | |||
spamming of BZFlag web sites or servers, disruptive gameplay on | |||
multiple public servers, intrusion attempts, password sniffing, or any | |||
other behavior that is deemed inappropriate. | |||
The BZFlag project administrators reserve the right to remove public | |||
listings of any game servers for any reason whatsoever, including | |||
removal of servers or banning of individuals that do not follow this | |||
request. Similarly, the BZFlag project administrators also reserve | |||
the right to limit access or otherwise block any players from public | |||
service access at any time. These actions may include the suspension | |||
or removal of global accounts and limiting access to the web site | |||
services including web site services, list server access, forum access, | |||
and any league resources. | |||
In general, the entire network is provided by the community for the | |||
community as an entirely volunteer and contributed effort. We ask | |||
that all players recognize and respect the time, effort, and resources | |||
involved and that we're all generally here to have a good time. | |||
Project History and Contributions | |||
================================= | |||
BZFlag was primarily originally authored by Chris Schoeneman | |||
<crs23@bigfoot.com> in the early 1990's. After several years of | |||
development, Chris turned over copyright and maintainership of the | |||
game to Tim Riker. | |||
BZFlag continues today to be maintained and developed by the Open | |||
Source community by a project administration team with contributions coming | |||
in from all over the world. See the AUTHORS file for more details on | |||
contributions to the project. | |||
Contact | |||
======= | |||
Any of the core developers listed in the AUTHORS file are generally | |||
receptive to being contacted for most matters relating to the game. | |||
Internet Relay Chat (IRC) or e-mail is generally the expected method | |||
of interaction with IRC being generally preferred. The project | |||
maintainer Tim Riker <Tim@Rikers.org> is available for most legal matters, | |||
but day to day development is handled by the Project Administrators: | |||
Scott Wichser (blast007) <blast007@users.sourceforge.net> | |||
Jeff Makey (BulletCatcher) <bullet_catcher@users.sourceforge.net> | |||
Happy Shooting! | |||
The BZFlag Development Team | |||
</pre> | </pre> | ||
Revision as of 17:06, 4 July 2016
BZFlag 2.4.6
http://BZFlag.org/
Copyright (c) 1993-2016 Tim Riker
BZFlag is an Open Source OpenGL multiplayer multiplatform Battle Zone
capture the Flag game. At its heart, the game is a 3D first person
tank simulation where opposing teams battle for dominance. The game
was originally written for SGI computers running Irix, but now runs
and is actively maintained on Windows, Linux, Mac OS X, and other
platforms. The game is distributed under the LGPL license.
This is the BZFlag README file. This file includes introductory build
instructions, user community interaction references, information for
getting involved in BZFlag development, a manifest of the source code
layout, basic usage expectations, contact information, and more.
Table of Contents
=================
Introduction
Table of Contents
Obtaining BZFlag
Compiling and Installation
Short Version
Long Version
Communication
Internet Relay Chat
Forums
Wiki
Bug Reports and Support
Providing Contributions
Source Tree Organization
Public Internet Servers and the "list server"
Notes on "CHEAT" servers and network abuse
Project History and Contributions
Contact
Obtaining BZFlag
================
Main BZFlag Website: http://BZFlag.org
BZFlag Github Site: https://github.com/BZFlag-Dev/bzflag
The main BZFlag website provides access to most all of the resources
available for the game. The binary and source distributions of BZFlag
are, however, provided on the GitHub project site. Compiled versions
are distributed as installable packages, disk images, and more, with
details varying depending on the platform. Source code distributions
are provided and archived in various formats as well. See the project
site for the download links.
BZFlag is also available directly from GitHub. To obtain BZFlag from
git, a bit more familiarity with software development is expected.
If you're familiar enough, anonymous GIT access is provided from the
repository:
https://github.com/BZFlag-Dev/bzflag.git
Compiling and Installation
==========================
To compile a playable BZFlag, the following steps should get you up
and running quickly if everything external to BZFlag is properly
installed:
./autogen.sh
./configure
make
./src/bzflag/bzflag
If configure detected everything it needed to build the BZFlag client,
after make the client will be sitting in src/bzflag as 'bzflag'. The
game can be run from there, though you will probably want to "sudo
make install" or otherwise become a privileged user and install the
game properly for your system.
If you're building on a platform that has a README.* file, you should
consult that file as they usually contain additional instructions or
details specific for building on that platform. There are often hints
for common problems specific to those platforms as well.
The Longer Version:
To build sources directly from a git clone you need to create a
configure script. You can skip this step if you grab a distribution of
BZFlag that already has a ./configure script in it, such as from a
source distribution tarball. To generate the configure script, you
need to run the provided autogen.sh script:
./autogen.sh
The script will report whether sufficient versions of the GNU Build
System tools (i.e. autoconf, automake, and libtool) that were detected
and if successful, a configure script will be generated. If the
script fails, submit a report to the developers containing the output
of "sh autogen.sh -v". This will run autogen.sh in verbose mode. One
of the most common failures is having insufficient versions or
mismatched combinations of the GNU Build System tools, so make sure
your tools are recent.
If the previous step was successful you now have a script for
configuring BZFlag. This command:
./configure --help
will list the variety of configuration options. The script adapts
well to various system configurations, so it may be enough to simply
run it as:
./configure
You may want to create a 'work' directory and configure from there to
have all the build products and binary executables get placed in a
directory separate from the sources. To do this, simply create a
directory then run configure and make from there instead.
After configure completes, it will report whether all the requisite
packages were found that it needs in order to build the client and the
server. The client is reliant upon the following external
dependencies that should be installed before running configure:
OpenGL 1.0+
libSDL 1.2+
If you're on an operating system that uses a packaging system
(e.g. apt, portage, ports, etc), be sure to install the development
kit versions of each of those (e.g. xlibmesa-gl-dev package) so that
headers are made available. You may also want to manually install
other dependencies that BZFlag automatically provides if you do not
have them pre-installed:
c-ares
libCURL
libregex (usually provided as part of libc)
zlib
The README.Linux file includes a detailed list of of the packages
needed to compile and run BZFlag on some popular Linux distributions.
The final summary at the end of running configure will report whether
the client will be built or not. Once configure has been run, you may
compile by simply running 'make'. If you have GNU Make and are on a
multiprocessor system, you can build in parallel with the -j option:
make -j4
If compilation was successful, the client will be in src/bzflag and
the server will be in src/bzfs as 'bzflag' and 'bzfs' respectively.
You can run the client or the server directly from those locations
with or without installing:
src/bzflag/bzflag
BZFlag looks for data files in a path defined during compile, in
./data/ , or in the previously specified data path only. As part of
the tarball/git clone, the base data library is located in
<installed-locale>/bzflag/data. This means that to test in a working
directory you need to tell bzflag where to find these files if there
is not a 'data' directory in your current directory. This can be done
with a symbolic link:
ln -s ./path/to/bzflag/data
After testing you can install BZFlag by running 'make install' with
sufficient system installation privileges. Use 'sudo', 'su', or
similar methods to elevate your privileges when installing BZFlag
system-wide:
sudo make install
You should now have BZFlag in the system directory ready to run.
If you do not have admin privileges on your platform, you can install
files in a directory that you own; for this to work, you have to
append to the configure command the prefix option:
./configure --prefix=YourHomeDirectoryHere
You will then be able to perform a "make install" without needing to
elevate your privileges, and all bzflag executable files will be
installed in the subdir bin of the specified path.
For additional information on installing, see INSTALL file.
Again, some platforms may be different. See the README file
appropriate to your system for more information.
You can also build an installable package using:
make package
The package will be placed in ./dist; the exact form of the package
depends on the platform.
There are three cleanup targets: clean, distclean, and
maintainer-clean.
`make clean' removes intermediate files but leaves bzflag and other
programs and any man pages.
`make distclean' removes everything clean does and also programs and
man pages. This should get things back to a tarball state.
`make maintainer-clean' removes everything distclean does and also
packages, directories created during the build, and the platform
configuration; this should get the source tree back to its state in
the Git repository.
To build BZFlag for an unsupported platform, see PORTING.
The ./configure script has a number of build options that you may find
interesting.
Communication
=============
The BZFlag project has several resources set up for communicating both
with other developers and with the community. There is an IRC
channel, forums, and a wiki.
Internet Relay Chat
-------------------
Most of the BZFlag development activity and discussions occur over
IRC. Join the #bzflag IRC channel on the Freenode network
(irc.freenode.net, port 6667) to get involved.
See https://webchat.freenode.net for a web based interface for
first-time users. Individuals that intend to stay in the channel are
expected to get a non-web-based IRC client. See http://irchelp.org or
search the web for IRC clients for your operating system.
Forums
---------------
There are extensive and active forums used by players, server
operators, administrators, and others available here:
https://forums.bzflag.org
Registering an account on the forums presently also registers your callsign
for use inside of BZFlag. Some servers require registration in order to
play. See the board FAQ and wiki getting Started pages for new users.
Wiki
----
The main BZFlag website contains a wiki that may be edited by the
community available at: https://wiki.bzflag.org
The wiki does require a simple registration in order to make
modifications as a means to minimize abuse, but serves as a
communication forum and ongoing discussion arena for the game's
development.
Bug Reports and Support
=======================
For reporting bugs and unexpected behavior, please go to BZFlag bug
tracking system at:
https://github.com/BZFlag-Dev/bzflag/issues
If you require assistance with some issue, please visit the BZFlag
IRC channel at #bzflag at irc.freenode.net
Alternatively, discussion forums are also available for resolving issues.
Providing Contributions
=======================
Pull Requests should be entered submitted via the GitHub pull system:
https://github.com/BZFlag-Dev/bzflag/pulls
Contributions are gladly accepted for modifications that do not
affect the core gameplay. Interacting with the other developers in
the IRC channel is recommended for any changes which will affect
gameplay.
Source Tree Organization
========================
After unpacking a source distribution, you should have at least the
following files in the new 'bzflag' directory:
README - this file
README.* - platform specific details
AUTHORS - project contributors
COPYING - the license for BZFlag
ChangeLog - source code changes since previous release
DEVINFO - information for developers
NEWS - history of visible changes for each release
PORTING - a guide for porting BZFlag
autogen.sh - build system preparation script
configure.ac - build system configuration script template
data/ - data files (sounds, images, etc.)
include/ - include headers for libraries
man/ - man pages
misc/ - miscellaneous goo
MSVC/ - stuff for building on the Windows platform
package/ - stuff to build installable packages
plugins/ - bzfs plugins
src/ - bzflag, bzfs, etc. source code
3D/ - 3D code including texture manager
bzadmin/ - bzadmin app source code (text admin/chat client)
bzflag/ - bzflag app source code (game client)
bzfs/ - bzfs app source code (game server)
common/ - general purpose classes
date/ - unified version and build date stamping for apps
game/ - game library used by both the server and client(s)
geometry/ - geometry rendering classes
mediafile/ - classes for reading resources
net/ - networking classes and functions
obstacle/ - collision detection stuff
ogl/ - OpenGL utility classes
platform/ - platform dependent code
scene/ - high level rendering algorithms
tools/ - various helper utilities
Xcode - Mac OS X Xcode project and associated files
Note that include/ does not have all the include files. If a header
is used entirely within a library (i.e. it doesn't directly provide
functionality outside the library) then the header is found in the
library's directory under src/. An include file goes in include/ only
if it's required by another library or libraries or executables.
While this complicates locating a header file (it can be in one of two
places instead of just one place), you can instantly tell if a header
file is (can be) used by clients of the library.
Public Internet Servers and the "list server"
=============================================
The bzflag project offers a public server listing service that allows
players to find servers to play on. This service is run for the
benefit of the project. As of Version 2.4, BZFlag servers that wish to
be listed on the public list server must provide an authentication key
that ties the server to a specific global user. This is done to
provide contact information for players and project
staff. Authentication keys are automatically generated at
https://my.bzflag.org/listkeys/
Notes on "CHEAT" servers and network abuse
==========================================
While the license for BZFlag certainly allows users to run any server
modification that they wish or to modify the code in any way, we ask
that people do not publish or host "cheat" clients or servers to the
general public for use. We also expect that users will abide by basic
usage guidelines of reasonable and tolerable behavior that are not
detrimental to the game's heritage of a fun gaming environment for
all.
We understand the desire to expand, modify, and improve the game and
its sources including the ability to test out new features publicly.
These modified clients and servers generally provide some advantage
over unmodified clients and are generally discouraged for widespread
use. As such, we ask that anyone wishing to host or otherwise
participate in a game that involves a modified client or server to
register under a different network protocol than the current public
release by modifying BZ_PROTO_VERSION in the src/date/buildDate.cxx
file. This will let modified games be played and prevent modified
clients from being used on public unmodified servers.
Any individuals that are found to be contributing to abuse of the
public services being provided may be subject to bans or other access
restrictions. Abuse generally consists of any disruption to one of
BZFlag's network services including denial of service attacks,
spamming of BZFlag web sites or servers, disruptive gameplay on
multiple public servers, intrusion attempts, password sniffing, or any
other behavior that is deemed inappropriate.
The BZFlag project administrators reserve the right to remove public
listings of any game servers for any reason whatsoever, including
removal of servers or banning of individuals that do not follow this
request. Similarly, the BZFlag project administrators also reserve
the right to limit access or otherwise block any players from public
service access at any time. These actions may include the suspension
or removal of global accounts and limiting access to the web site
services including web site services, list server access, forum access,
and any league resources.
In general, the entire network is provided by the community for the
community as an entirely volunteer and contributed effort. We ask
that all players recognize and respect the time, effort, and resources
involved and that we're all generally here to have a good time.
Project History and Contributions
=================================
BZFlag was primarily originally authored by Chris Schoeneman
<crs23@bigfoot.com> in the early 1990's. After several years of
development, Chris turned over copyright and maintainership of the
game to Tim Riker.
BZFlag continues today to be maintained and developed by the Open
Source community by a project administration team with contributions coming
in from all over the world. See the AUTHORS file for more details on
contributions to the project.
Contact
=======
Any of the core developers listed in the AUTHORS file are generally
receptive to being contacted for most matters relating to the game.
Internet Relay Chat (IRC) or e-mail is generally the expected method
of interaction with IRC being generally preferred. The project
maintainer Tim Riker <Tim@Rikers.org> is available for most legal matters,
but day to day development is handled by the Project Administrators:
Scott Wichser (blast007) <blast007@users.sourceforge.net>
Jeff Makey (BulletCatcher) <bullet_catcher@users.sourceforge.net>
Happy Shooting!
The BZFlag Development Team