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Bz eGameStartEvent: Difference between revisions
		
		
		
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 Added information about V2  | 
				 →Overview:  improved wording  | 
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==Overview==  | ==Overview==  | ||
'''bz_eGameStartEvent''' and '''bz_eGameEndEvent''' are API events triggered when a game (i.e., a time- or score-limited match) begins or ends, respectively.  | The '''bz_eGameStartEvent''' and '''bz_eGameEndEvent''' are API events triggered when a game (i.e., a time- or score-limited match) begins or ends, respectively.  | ||
==Data==  | ==Data==  | ||
Latest revision as of 01:58, 25 November 2016
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_eGameStartEvent and bz_eGameEndEvent are API events triggered when a game (i.e., a time- or score-limited match) begins or ends, respectively.
Data
Both bz_eGameStartEvent and bz_eGameEndEvent return the bz_GameStartEndEventData_V2 data class.
| name | type | value description | 
|---|---|---|
| eventType | bz_eEventType | bz_eGameStartEvent or bz_eGameStartEvent | 
| playerID | int | The id of the player who started the countdown. This will be set to 253 if no player information was given. | 
| duration | double | The duration (in seconds) of the game. | 
| gameOver | bool | This will always be set to false in bz_eGameStartEvent | 
| eventTime | double | The server time the event occurred (in seconds.) |