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Bz eGamePauseEvent: Difference between revisions

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Zehra (talk | contribs)
Overview: improved wording
Zehra (talk | contribs)
redirect, since events are in official docs
Tag: New redirect
 
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{{BZFS_API_Doc}}
#REDIRECT [[Category:BZFS API Docs]]
{{BZFS_API_Events}}
 
==Overview==
The '''bz_eGamePauseEvent''' and '''bz_eGameResumeEvent''' are API events triggered when a game (i.e., a time- or score-limited match) pauses or resumes, respectively.
 
==Data==
Both '''bz_eGamePauseEvent''' and '''bz_eGameResumeEvent''' return the '''bz_GamePauseResumeEventData_V2''' data class.
 
  {| border="1" cellpadding="20" cellspacing="0"
  !name
  !type
  !value description
  |-
  |eventType   
  |[[Event(API)|bz_eEventType]]
  | bz_eGamePauseEvent or bz_eGameResumeEvent
  |-
  |playerID
  |int
  |The id of the player who paused countdown. This will be set to 253 if no player information was given.
  |-
  |actionBy
  |[[bz_ApiString]]
  |The callsign of the player who triggered the event. By default, it's "SERVER."
  |-
  |eventTime
  |double
  |The server time the event occurred (in seconds.)
  |}
 
==Uses==
 
[[Category:BZFS_API_Docs]]
[[Category:BZFS_API_Events]]

Latest revision as of 21:58, 9 November 2025