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| {{BZFS_API_Doc}}
| | #REDIRECT [[Category:BZFS API Docs]] |
| {{BZFS_API_Events}}
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| ==Overview==
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| The '''bz_eGamePauseEvent''' and '''bz_eGameResumeEvent''' are API events triggered when a game (i.e., a time- or score-limited match) pauses or resumes, respectively.
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| ==Data==
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| Both '''bz_eGamePauseEvent''' and '''bz_eGameResumeEvent''' return the '''bz_GamePauseResumeEventData_V2''' data class.
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| {| border="1" cellpadding="20" cellspacing="0"
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| !name
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| !type
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| !value description
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| |-
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| |eventType
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| |[[Event(API)|bz_eEventType]]
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| | bz_eGamePauseEvent or bz_eGameResumeEvent
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| |-
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| |playerID
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| |int
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| |The id of the player who paused countdown. This will be set to 253 if no player information was given.
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| |-
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| |actionBy
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| |[[bz_ApiString]]
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| |The callsign of the player who triggered the event. By default, it's "SERVER."
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| |-
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| |eventTime
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| |double
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| |The server time the event occurred (in seconds.)
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| |}
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| ==Uses==
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| [[Category:BZFS_API_Docs]] | |
| [[Category:BZFS_API_Events]]
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