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| BZFlag version 1.10.4 is a version of the BZFlag game that was released on 2004-01-24 under the title "not a smurf".
| | #REDIRECT [[1.10 Releases]] |
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| ==Features==
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| * Allow user to define quickMessages via the menu system - Frank Thilo
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| * Defaults vars are written to config but commented out - Dave Brosius
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| * Added -show and -hide options to bzadmin for messages - Lars Luthman
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| * Added support for more message types to bzadmin - Ian Agar, Lars Luthman
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| * Added menu w/ BZDB editor and playerlist to bzadmin curses UI - Lars Luthman
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| * can freeze tod in client, if allowed, via -time hh:mm:ss - Tupone Alfredo
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| * Allow variable number team flags per team with +f bzfs option - Dave Brosius
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| * Added private and team chat sounds - Sean Morrison
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| * Specify a world file on the Start Server menu gui - Sean Morrison
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| * Server sends warning to privmsg sender to an invalid target - Lars Luthman
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| * bots now fully handle collision check - Tupone Alfredo
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| * -filterCallsigns filters email too now - Lars Luthman
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| * allow multiple team flags per team thru -c 5 - Dave Brosius
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| * -maxidle handles idle / paused players the same - Frank Thilo
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| * Added optional density to generated maps - Sean Morrison, Frank Thilo
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| * Add pause time to /idlestats - Sean Morrison
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| * Notify players when reassigned to a different team on join - Sean Morrison
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| * Allow multiple bases per team - Dave Brosius
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| * Use cyan for observer messages in old console color mode - Frank Thilo
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| * Config file based auto-identify - Tupone Alfredo, Sean Morrison, Frank Thilo
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| * List Server checks ip of requesting server - Tupone Alfredo
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| * AutoPilot does not base path on stealth echo anymore - Dave Brosius
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| * Alt-Tab & resolution changes does not mess up the screen - Tupone Alfredo
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| * No shooting allowed if OO flag is lost in a building - Tupone Alfredo
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| * Killed player stop drifting & clean dirty tank pieces - Tupone Alfredo
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| * Rabbit score changed and values displayed on HUD - Tupone Alfredo
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| * Sound samples are resampled since bzflag doesn't - Tupone Alfredo
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| * Unclean client disconnects are recognized earlier - Tupone Alfredo
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| * Async communication between bzfs and list server - Tupone Alfredo
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| * Added bzfs -rabbit option selection algorithm support - Nils McCarthy
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| * Added the REQUIREIDENTIFY permission - Nils McCarthy
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| * Added bzfs option to deny clients that do not identify - Nils McCarthy
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| * Color carried team flags according to their team - Sean Morrison
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| * Start of better spawn positions based on tanks - Dave Brosius
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| * PNG image writing for screenshots - Daniel Remenak
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| * Texture Manager only loads textures when needed - Jeff Myers
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| * Renamed and reorganized texture resources - Jeff Myers
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| * BZDB alternate image dir added - Jeff Myers
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| * Improved transparent proxy support - Alfredo Tupone, Sean Morrison
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| * Ground Texture Repeat added to BZDB, default increased to 0.1 - Jeff Myers
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| * Added ability to have and use per-team colored textures - Jeff Myers
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| * Added support for colored and zoned ground textures - Jeff Myers
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| * Hunter tanks try to use "hunter" texture if found - Jeff Myers
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| * Hunter tanks are colored orange color if not using a texture - Jeff Myers
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| * Menu uses its own image for the arrow, menu_arrow.png - Jeff Myers
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| * Rename team based datafiles to have the team in the name - Jeff Myers
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| * Map objects search for colored textures and use them if found - Jeff Myers
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| * Bases search for colored team textures and use them if found - Jeff Myers
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| * Added object-specified texture support for tanks & maps - Jeff Myers
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| * Menu Arrow supports animations - Jeff Myers
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| * Base wall and top textures - Jeff Myers
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| * Hunter name used for kill, lock, and info messages - Jeff Myers
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| * Increase resolution of textures to look better - Jeff Myers
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| * Add experimental quality setting for enhanced effects - Jeff Myers
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| * Turn off tank LOD, and ground grid for experimental quality - Jeff Myers
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| * Add sides to the body of the hightank model - Jeff Myers
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| * Improve flag texture for high and experimental quality levels - Jeff Myers
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| * Increase moon segments for exp. quality - Jeff Myers
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| * Replace flag texture with one from pyBZFlag - Jeff Myers
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| * Added ability to set flagpole width for exp. quality level - Jeff Myers
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| * Don't do teleporter fog when roaming as an observer - Jeff Myers
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| * Pull many world textures from pyBZFlag - Jeff Myers
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| [[Category:Versions]]
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| [[Category:Releases]]
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