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GroundMaterial

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Revision as of 00:59, 13 February 2008 by Win Xp (talk | contribs)
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GroundMaterial is a option for a [Material] that allows you to set the ground texture to any local, or hosted texture.

Code

To utilize GroundMaterial in your map, first it must be defined:

material
 name GroundMaterial
 texture <file name (can be local (for example, 'caution.png), or hosted, with an http:// path.)>
end

valid parameters for a Material are: <properties> name=name used to define that its a GroundMaterial texture=set the texture (must be .png but you don't need to include the extension for local textures) </properties>