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bz eGetWorldEvent
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_eGetWorldEvent is an API event that is called before the BZFS server defines the world.
Data
bz_eGetWorldEvent returns the bz_GetWorldEventData_V1 data class.
| name | type | value description | 
|---|---|---|
| eventType | bz_eEventType | bz_eGetWorldEvent | 
| generated | bool | The value representing the state of the world generation. If another plug-in has generated a world, this value will be set to true. If the plug-in processing this event, adds world geometry using the bz_addWorld methods (bz_addWorldBox, bz_addWorldPyramid etc. ) then it must set this value to true. | 
| ctf | bool | This value represents the game state being a Capture the Flag (CTF) type game. Mutually exclusive with other game type setings. | 
| rabit | bool | This value represents the game state being a Rabbit Hunt type game.Mutually exclusive with other game type setings. | 
| openFFA | bool | This value represents the game state being a Free For All type game.Mutually exclusive with other game type setings. | 
| worldFile | bz_ApiString | The path to the map file that will be used when this event is completed. If the string is zero lenght, then ether a plug-in defined map or a random map will be used. | 
| eventTime | double | Local Server time of the event. | 
Uses
This event is a modification event. It is the primary hook for plug-ins that wish to modify the world. The available options are;
Map file overide
If the plug-in wishes to force the server to use a specific map file, it can set the worldFile member.
Game Style overide
The plug-in may change the game style flags to override the initial game mode.
Plug-in defined maps
If the plug-in sets the worldFile member to a zero length string, it can then make any number of calls to the world definition functions to define a map file programaticly. These functions include;