This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
1.10 Releases
The 1.10.x series had 5 releases total.
| Release Version: | Release Date: |
| BZFlag 1.10.0 | 12/09/2003 |
| BZFlag 1.10.2 | 12/23/2003 |
| BZFlag 1.10.4 | 01/24/2004 |
| BZFlag 1.10.6 | 05/14/2004 |
| BZFlag 1.10.8 | 10/05/2004 |
1.10.0
BZFlag version 1.10.0 is a version of the BZFlag game that was released on 2003-12-09 under the title "Break the world".
- control spawn on buildings with -sb - Frank Thilo
- Initial Docbook documentation - Sean Morrison
- Persistent bans with -banfile <filename> - Lars Luthman
- Streamroll collision detection is now compressed in height - Alfredo Tupone
- Rendering options are actuated immediately - Alfredo Tupone
- Height of base thickness (in world files) goes over the wire - Alfredo Tupone
- Fixed collision-detection for many cases - Alfredo Tupone
- falling through floor when lagging
- being stuck when tank expands
- shot going into the ground
- collision with pyramids
- Avoiding stuck on connection - Alfredo Tupone
- Web/Database based list server - Alfredo Tupone, ...
- Fixed bugs in the bzfs manual and the bzfs help output - KR (through Lars)
- Save world files from the client - Dave Brosius
- Drop flags on pause after timeout - Sean Morrison
- Set size of shots on radar - Sean Morrison
- Server spawn positions - Dave Brosius
- Added client-side automatic team selection - Alfredo Tupone, Sean Morrison
- Calc jitter based on client timestamps in MsgPlayerUpdate - Frank Thilo
- Add /reset var server cmd - Dave Brosius
- Add /set var value server cmd - Dave Brosius
- improved /ban /banlist added reason and time parsing - Dennis Pedersen
- Shortened GM to 0.95 normal shot (tuneable) - Tim Riker
- tarball now supports "rpm -tb <foo>.tar.gz" - Tim Riker
- bzfs uses 1 port instead of 2 - Alfredo Tupone
- bzflag is officially assigned port 5154 as default - IANA, Tim Riker
- bots (-solo) game is by far more playable - Alfredo Tupone
- Added client-side chat filtering - Sean Morrison
- Configuration files and cache is stored in ~/.bzf/ on *IX - Lars Luthman
- Added team ID to shots for TK reasons (1.9.2) - Jeff Myers
- Changed version numbers to be xx.xx.xx and display the build OS & Date - Jeff Myers & others for auto tools
- Added voting sytem with /poll, /vote, and /veto commands - Sean Morrison
- Added bzadmin - Lars Luthman
- Munitions now bounce off buildings/ground in z direction - Dave Brosius
- World object and -worldsize paramaters - Jeff Myers
- Server side world parm (bzdb) file [clo] - Dave Brosius
- MsgTeamUpdate, MsgFlagUpdate coalesced - Dave Brosius
- Burrow Flag - Dave Brosius
- Observer is a first class team - Dave Brosius
- AutoPilot from 1.8 - Dave Brosius
- Thief Flag - Dave Brosius
- MsgPlayerUpdate now has order, reject ooo packets - Dave Brosius
- Removed old UDP queueing code and headers - Micah Dowty
- Convert closed FlagIds to flexible FlagType's - Micah Dowty, Dave Brosius, Tim Riker
- Add back PNG support from 1.8 - Dave Brosius, Sean Morrison
- Add back BZDB from 1.8 - David Trowbridge, Dave Brosius
- Seer, Masquerade Flags - Dave Brosius
- Don't broadcast single player messages - Dave Brosius
- Customizable map size in maps - Jeff Myers
- Drive and Shoot thru options in maps - Jeff Myers
- Show Team kill score in Scoreboard - Dave Brosius
- Beginnings of flag 'negotiation' - Dave Brosius
- Pass reason in MsgKilled, add support for SR noise - Dave Brosius
- Remove unnessary MsgScore from player to server - Dave Brosius
- Remove old lag pings - Dave Brosius
- BeOS port - François Revol
- Collision detection fixes - David Trowbridge, Jeff Myers
- PlayerId -> ubyte - David Trowbridge, Frank Thilo
- Get rid of reconnect port - David Trowbridge
- Hunt opponent in HUD - Adam Krell, David Trowbridge
- Flag system cleanup - Dave Brosius
- Server-side callsign and improved chat filtering - Sean Morrison
- Rabbit game style - David Trowbridge, Dave Brosius
1.10.2
BZFlag version 1.10.2 is a version of the BZFlag game that was released on 2003-12-23.
- improved transparent proxy support for server - Frank Thilo, Alfredo Tupone
- Stop infinite spawn loop with complex worlds containing big pyramids
- Misc Swear processing fixes - Sean Morrison
- Allow banfile to be empty or not exist
- Don't let zoned tanks flatten Burrowed tanks
- Don't spawn in multiple locations based on multiple r-clicks
- Don't get speed kicked ejecting from buildings due to expansion
- Fix game style menu position
- Take flipz collisions in account for pyramids
- Fix Respawning after non-shot kills (Geno, Self Destruct, etc)
- More caching of BZBD vars - Frank Thilo
- ServerList uses strict http/1.1 - Frank Thilo
- Fix playercounts in rabbit mode
- GM now tracks player in slot 0
- Relax kick tolerances and soften kick messages - Sean Morrison
- Better lag stats - Frank Thilo
- Server-side Autoteam - Sean Morrison, Tupone Alfredo, Frank Thilo
- Remove bad lite effects with Thief steal
- Protect against crashes due to bad shot ids
- Better key binding - Tupone Alfredo, Dave Brosius
- Relax flag drop time for speed checking - Sean Morrison
- Better unresponsive player removal messages
- added kill messages as an option to bzadmin - Lars Luthman
- let genocided players spawn again - Lars Luthman
- auto team is now handled solely in the server - Frank Thilo
- increase averaging for jitter and loss values in lagstats - Frank Thilo
- mrtg script updated - Tim Riker