This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
BZFlag 1.10.4
BZFlag version 1.10.4 is a version of the BZFlag game that was released on 2004-01-24 under the title "not a smurf".
Features
- Allow user to define quickMessages via the menu system - Frank Thilo
 - Defaults vars are written to config but commented out - Dave Brosius
 - Added -show and -hide options to bzadmin for messages - Lars Luthman
 - Added support for more message types to bzadmin - Ian Agar, Lars Luthman
 - Added menu w/ BZDB editor and playerlist to bzadmin curses UI - Lars Luthman
 - can freeze tod in client, if allowed, via -time hh:mm:ss - Tupone Alfredo
 - Allow variable number team flags per team with +f bzfs option - Dave Brosius
 - Added private and team chat sounds - Sean Morrison
 - Specify a world file on the Start Server menu gui - Sean Morrison
 - Server sends warning to privmsg sender to an invalid target - Lars Luthman
 - bots now fully handle collision check - Tupone Alfredo
 - -filterCallsigns filters email too now - Lars Luthman
 - allow multiple team flags per team thru -c 5 - Dave Brosius
 - -maxidle handles idle / paused players the same - Frank Thilo
 - Added optional density to generated maps - Sean Morrison, Frank Thilo
 - Add pause time to /idlestats - Sean Morrison
 - Notify players when reassigned to a different team on join - Sean Morrison
 - Allow multiple bases per team - Dave Brosius
 - Use cyan for observer messages in old console color mode - Frank Thilo
 - Config file based auto-identify - Tupone Alfredo, Sean Morrison, Frank Thilo
 - List Server checks ip of requesting server - Tupone Alfredo
 - AutoPilot does not base path on stealth echo anymore - Dave Brosius
 - Alt-Tab & resolution changes does not mess up the screen - Tupone Alfredo
 - No shooting allowed if OO flag is lost in a building - Tupone Alfredo
 - Killed player stop drifting & clean dirty tank pieces - Tupone Alfredo
 - Rabbit score changed and values displayed on HUD - Tupone Alfredo
 - Sound samples are resampled since bzflag doesn't - Tupone Alfredo
 - Unclean client disconnects are recognized earlier - Tupone Alfredo
 - Async communication between bzfs and list server - Tupone Alfredo
 - Added bzfs -rabbit option selection algorithm support - Nils McCarthy
 - Added the REQUIREIDENTIFY permission - Nils McCarthy
 - Added bzfs option to deny clients that do not identify - Nils McCarthy
 - Color carried team flags according to their team - Sean Morrison
 - Start of better spawn positions based on tanks - Dave Brosius
 - PNG image writing for screenshots - Daniel Remenak
 - Texture Manager only loads textures when needed - Jeff Myers
 - Renamed and reorganized texture resources - Jeff Myers
 - BZDB alternate image dir added - Jeff Myers
 - Improved transparent proxy support - Alfredo Tupone, Sean Morrison
 - Ground Texture Repeat added to BZDB, default increased to 0.1 - Jeff Myers
 - Added ability to have and use per-team colored textures - Jeff Myers
 - Added support for colored and zoned ground textures - Jeff Myers
 - Hunter tanks try to use "hunter" texture if found - Jeff Myers
 - Hunter tanks are colored orange color if not using a texture - Jeff Myers
 - Menu uses its own image for the arrow, menu_arrow.png - Jeff Myers
 - Rename team based datafiles to have the team in the name - Jeff Myers
 - Map objects search for colored textures and use them if found - Jeff Myers
 - Bases search for colored team textures and use them if found - Jeff Myers
 - Added object-specified texture support for tanks & maps - Jeff Myers
 - Menu Arrow supports animations - Jeff Myers
 - Base wall and top textures - Jeff Myers
 - Hunter name used for kill, lock, and info messages - Jeff Myers
 - Increase resolution of textures to look better - Jeff Myers
 - Add experimental quality setting for enhanced effects - Jeff Myers
 - Turn off tank LOD, and ground grid for experimental quality - Jeff Myers
 - Add sides to the body of the hightank model - Jeff Myers
 - Improve flag texture for high and experimental quality levels - Jeff Myers
 - Increase moon segments for exp. quality - Jeff Myers
 - Replace flag texture with one from pyBZFlag - Jeff Myers
 - Added ability to set flagpole width for exp. quality level - Jeff Myers
 - Don't do teleporter fog when roaming as an observer - Jeff Myers
 - Pull many world textures from pyBZFlag - Jeff Myers