This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
bz_fireWorldWep
void bz_fireWorldWep (const char* flagType, float lifetime, float *pos, float tilt, float direction, int shotID, float dt)
Fires a world weapon.
Parameters: 
flagType  -  Flag type the world weapon will fire with. 
lifetime  -  How long the world weapon will "live". 
*pos  -  Position the world weapon will fire from. 
tilt  -  The tilt of the weapon. 
direction  -  The direction of which to fire the world weapon. (rotation) 
shotID  -  Shot ID of the world weapon. Each shot is given a unique shot ID which helps for collision detection (?). 
dt  -  What is this ???