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bz_fireWorldWep
void bz_fireWorldWep (const char* flagType, float lifetime, float *pos, float tilt, float direction, int shotID, float dt)
Fires a world weapon.
Parameters: 
flagType  -  Flag type the world weapon will fire with. 
lifetime  -  How long the world weapon will "live". 
*pos  -  Position the world weapon will fire from. 
tilt  -  The tilt of the weapon in radians. 
direction  -  The direction of which to fire the world weapon in radians. (rotation) 
shotID  -  Shot ID of the world weapon. Each shot is given a unique shot ID for shot tracking. 
dt  -  Delay time. How many seconds the weapon waits before firing.