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bz_resumeCountdown
void bz_resumeCountdown (const char* resumedBy)
Resumes the countdown that is currently paused.
Parameters:
resumedBy - The name of the player resuming the countdown. Note that this value does not have to be a callsign of a player in the server, it can be any string.
Example
Resume the countdown if a player unpauses, saying the player that unpaused decided to unpause the countdown also.
case bz_ePlayerPausedEvent:{
if (!bz_isCountDownActive() && !((bz_PlayerPausedEventData_V1*)eventData)->pause) {
bz_resumeCountdown(bz_getPlayerCallsign(((bz_PlayerPausedEventData_V1*)eventData)->playerID));
}
}break;