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bz eCaptureEvent
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_eCaptureEvent is an API event that is called each time a team's flag has been captured.
Data
bz_eCaptureEvent returns the bz_CTFCaptureEventData_V1 data class.
| name | type | value description | 
|---|---|---|
| eventType | bz_eEventType | bz_eCaptureEvent | 
| teamCapped | bz_eTeamType | The team whose flag was captured. | 
| teamCapping | bz_eTeamType | The team who did the capturing. | 
| playerCapping | int | The player who captured the flag. | 
| pos | float[3] | The world position(X,Y,Z) where the flag has been captured | 
| rot | float | The rotational orientation of the capturing player | 
| time | double | The time on which the flag was captured | 
Uses
This event is a notification-only event, none of the data returned can be changed.
Example Code
void sampleDocPlugin::Event(bz_EventData* eventData)
{
   switch (eventData->eventType)
   {
       case bz_eCaptureEvent: // A tank captures the flag
       {
           // Get the data about what just happened and store it in the 'capData' variable
           bz_CTFCaptureEventData_V1* capData = (bz_CTFCaptureEventData_V1*)eventData;
           // Create a player record in order to access the player's callsign
           bz_BasePlayerRecord* myPlayerRecord = bz_getPlayerByIndex(capData->playerCapping);
           bz_sendTextMessagef(BZ_SERVER, BZ_ALLUSERS, "%s captured the flag!", myPlayerRecord->callsign.c_str()); // Announce who captured the flag
           bz_freePlayerRecord(myPlayerRecord); // Free the player record to avoid a memory leak
       }
       break;
       default: break;
   }
}