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Difference between revisions of "Airspawn"
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− | -loadplugin "C:\Program Files\BZFlag2. | + | -loadplugin "C:\Program Files\BZFlag2.4.10\airspawn.dll,100" |
− | -loadplugin "/usr/local/bzflag2. | + | -loadplugin "/usr/local/bzflag2.4.10/plugins/airspawn.so,100" |
The "-loadplugin" syntax is used in the [[sample conf|server configuration]] file or at the command line when invoking a game [[BZFS|server]]. | The "-loadplugin" syntax is used in the [[sample conf|server configuration]] file or at the command line when invoking a game [[BZFS|server]]. |
Latest revision as of 03:10, 19 March 2017
Airspawn is a standard plug-in that is shipped with the source code. It allows the starting, or spawning position of a player tank to be somewhere in the air. Airspawn is included in v2.0.4 and later releases.
Usage[edit]
When the airspawn is loaded it can take an optional parameter that represents the maximum height variance that will be applied to a spawn position. The default value is 10 world units. With the plugin loaded, the height above ground of tank spawns will be a random value between 0 and the maximum value. The usage is:
-loadplugin "X:\path\to\the\plugin\airspawn.dll,<maxHeight>"
or in an already running game:
/loadplugin "X:\path\to\the\plugin\airspawn.dll,<maxHeight>"
Examples:
-loadplugin "C:\Program Files\BZFlag2.4.10\airspawn.dll,100" -loadplugin "/usr/local/bzflag2.4.10/plugins/airspawn.so,100"
The "-loadplugin" syntax is used in the server configuration file or at the command line when invoking a game server.
History[edit]
Airspawn was the very first plug-in made, it was a proof of concept for the API.