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Editing Arc
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==Code== | ==Code== | ||
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To place an arc into your map file, the following template is suggested: | To place an arc into your map file, the following template is suggested: | ||
{| | {| | ||
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scale 1 1 1 | scale 1 1 1 | ||
spin angle nx ny nz | spin angle nx ny nz | ||
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phydrv physics_driver_name | phydrv physics_driver_name | ||
smoothbounce | smoothbounce | ||
− | + | matref material | |
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end | end | ||
|} | |} | ||
− | Valid parameters for an [[arc]] are | + | Valid parameters for an [[arc]] are |
− | + | *'''name''': defines the name of arc, often unused | |
− | + | *'''divisions''': defines the number of subdivisions in the arc | |
− | + | *'''flatshading''': defines the use of flat shading, smooth is the default | |
− | + | *'''angle''': defines the sweep of the arc, 360 indicates a full circle | |
− | + | *'''ratio''': defines the ratio to make a hollow arc, the parameter is (outrad - inrad) / outrad. | |
− | + | *'''position''': defines the position of the arc in X-pos, Y-pos and the height of the arc in Z. | |
− | + | *'''rotation''': defines a rotation around the Z axis for the arc, in degrees. | |
− | + | *'''size''': defines the distance from the center to the side of the arc in X and Y, and the total height of the arc in Z. | |
− | + | *'''shift''': shift the arc (repeatable) | |
− | + | *'''shear''': (repeatable) | |
− | + | *'''scale''': defines the scale of the arc in x,y, and z, 1 is the default, lower values make it smaller (repeatable) | |
− | + | *'''spin angle''': rotate the arc around a vector by angle. ONE of nx, ny, and nz should be 1, the others should be 0. (repeatable) | |
− | + | *'''phydrv''': reference to a predefined [[physics|physics driver]]. | |
− | + | *'''smoothbounce''': defines that shot bounces use normals | |
− | + | *'''matref''': reference to a predefined [[material]]. | |
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==Appearance== | ==Appearance== | ||
− | The arc, by default, has the red brick wall texture on the sides, and the grey | + | The arc, by default, has the red brick wall texture on the sides, and the grey roofs of normal boxes on the top. However, using [[matref]], one can change the appearance of the arc. |
==History== | ==History== | ||
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==Editor Support== | ==Editor Support== | ||
− | Editors that support the arc object include [[Blender]] using the [[BZWTools]], [[Wings3D]], and [[pyBZEdit]]. [[BZEdit]] and [[BZFed]] do NOT support the arcs. | + | Editors that support the arc object include [[Blender]] using the [[BZWTools]], [[Wings3D]] using the [[BZW Exporter for Wings3D]], and [[pyBZEdit]]. [[BZEdit]] and [[BZFed]] do NOT support the arcs. |
[[Category:Map Making]] | [[Category:Map Making]] | ||
[[Category:Map_Objects]] | [[Category:Map_Objects]] |