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Valid parameters for an [[arc]] are:
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Valid parameters for an [[arc]] are
{|{{Prettytable}}
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|-
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;name: defines the name of arc, often unused  
| {{Hl3}} |'''Parameter'''
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;divisions: defines the number of subdivisions in the arc
| {{Hl3}} |'''Description'''
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;flatshading: defines the use of flat shading, smooth is the default
|-
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;angle: defines the sweep of the arc, 360 indicates a full circle
| '''name''' || defines the name of arc, often unused.
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;ratio: defines the ratio to make a hollow arc, the parameter is (outrad - inrad) / outrad.
|-
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;position: defines the position of the arc in X-pos, Y-pos and the height of the arc in Z.
| '''divisions''' || defines the number of subdivisions in the arc.
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;rotation: defines a rotation around the Z axis for the arc, in degrees.
|-
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;size: defines the distance from the center to the side of the arc in X and Y, and the total height of the arc in Z.
| '''flatshading''' || defines the use of flat shading, smooth is the default.
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;shift: shift the arc (repeatable)
|-
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;shear: (repeatable)
| '''angle''' || defines the sweep of the arc, 360 indicates a full circle.
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;scale: defines the scale of the arc in x,y, and z, 1 is the default, lower values make it smaller (repeatable)
|-
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;spin angle: rotate the arc around a vector by angle. ONE of nx, ny, and nz should be 1, the others should be 0. (repeatable)
| '''ratio''' || defines the ratio to make a hollow arc, the parameter is (outrad - inrad) / outrad.
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;texsize: texture sizes, changes how the textures scale on the object. In [[BZFlag_2.4.0|2.4.x]] standard [[Box|boxes]] have "texsize -2.0 -2.0 -8.0 -8.0".
|-
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;phydrv: reference to a predefined [[physics|physics driver]].
| '''position''' || defines the position of the arc in X-pos, Y-pos and the height of the arc in Z.
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;smoothbounce: defines that shot bounces use normals
|-
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;matref: reference to a predefined [[material]].
| '''rotation''' || defines a rotation around the Z axis for the arc, in degrees.
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|-
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| '''size''' || defines the distance from the center to the side of the arc in X and Y, and the total height of the arc in Z.
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|-
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| '''shift''' || shift the arc (repeatable).
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|-
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| '''shear''' || (repeatable).
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|-
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| '''scale''' || defines the scale of the arc in x,y, and z, 1 is the default, lower values make it smaller (repeatable).
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|-
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| '''spin angle''' || rotate the arc around a vector by angle. ONE of nx, ny, and nz should be 1, the others should be 0. (repeatable).
+
|-
+
| '''texsize''' || texture sizes, changes how the textures scale on the object. In [[BZFlag_2.4.0|2.4.x]] standard [[Box|boxes]] have "texsize -2.0 -2.0 -8.0 -8.0".
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|-
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| '''phydrv''' || reference to a predefined [[physics|physics driver]].
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|-
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| '''smoothbounce''' || defines that shot bounces use normals.
+
|-
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| '''matref''' || reference to a predefined [[material]].
+
|}
+
  
 
==Appearance==
 
==Appearance==

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