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BZEditWin32 is written in C++ using the [http://en.wikipedia.org/wiki/Microsoft_Foundation_Classes Microsoft Foundation Classes] or MFC. Development began in 2003 as a simple BZW map viewer but evolved into a full blown map editor shortly after. It was written by [[Jeff Myers]] as a way to get back into the BZFlag community after he found that it had gone open source. The current application shares it's world loading and editing system with the Linux based [[BZEdit]]. Active development on the project stopped in 2005 with a set of bug fixes made by [[Daniel Remenak]]. | BZEditWin32 is written in C++ using the [http://en.wikipedia.org/wiki/Microsoft_Foundation_Classes Microsoft Foundation Classes] or MFC. Development began in 2003 as a simple BZW map viewer but evolved into a full blown map editor shortly after. It was written by [[Jeff Myers]] as a way to get back into the BZFlag community after he found that it had gone open source. The current application shares it's world loading and editing system with the Linux based [[BZEdit]]. Active development on the project stopped in 2005 with a set of bug fixes made by [[Daniel Remenak]]. | ||
− | The BZEditWin32 codebase is included in the [[BZFlag | + | The BZEditWin32 codebase is included in the [[BZFlag CVS]] repository as the bzeditW32 module. |
− | A number of requests have been made to port BZEditWin32 to other platforms, namely [http://www.apple.com/macosx MacOSX]. The use of the MFC framework prevents easy porting of the code. The [[iBZEdit]] projects have attempted to create an OSX native editor. A cross platform rewrite of BZEdit was started, and is included in the tools module of [[BZFlag | + | A number of requests have been made to port BZEditWin32 to other platforms, namely [http://www.apple.com/macosx MacOSX]. The use of the MFC framework prevents easy porting of the code. The [[iBZEdit]] projects have attempted to create an OSX native editor. A cross platform rewrite of BZEdit was started, and is included in the tools module of [[BZFlag CVS]], but was never finished. |
== Distributions == | == Distributions == |