This wiki is archived and useful information is being migrated to the main bzflag.org website

Editing BZEditWin32

Jump to: navigation, search

Warning: The database has been locked for maintenance, so you will not be able to save your edits right now. You may wish to copy and paste your text into a text file and save it for later.

The administrator who locked it offered this explanation: Archived wiki

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 24: Line 24:
  
 
== Controversy and confusion ==
 
== Controversy and confusion ==
When first written, BZEditWin32 did not see wide use or acceptance by the [[BZFlag Community]]. It was not until nearly a year later did it begin to see real use. At that time the author had stopped active development of the project due to lack of interest. This lead to a large group of users who wanted a windows based [[BZW]] editing tool, but had to deal with the bugs and inconsistencies of the initial versions of the editor. The largest complaint was dealing with a bug that would cause the editor to "eat" a map when an object was deleted, causing it to save out an empty file, losing the work of the user. After hearing about the resurgence of use, the BZFlag developers worked to fix these major bugs, and make the application usable.
+
When first written, BZEditWin32 did not see wide use or acceptance by the [[BZFlag Community]]. It was not until nearly a year later did it begin to see real use. At that time the author had stopped active development of the project due to lack of interest. This lead to a large group of users who wanted a windows based [[BZW]] editing tool, but had to deal with the bugs and inconsistencies of the initial versions of the editor. The largest complaint was dealing with a bug that would cause the editor to "eat" a map when an object was deleted, causing it to save out an empty file, loosing the work of the user. After hearing about the resurgence of use, the BZFlag developers worked to fix these major bugs, and make the application usable.
  
 
Additional confusion lies with the fact that BZEditWin32 only supports editing of the basic "1.10" type objects. It was not updated to support the extended map objects that were added with version 2.0 of BZFlag. This includes [[Mesh]] objects, Textured [[Material]]s, and [[Physics Drivers]]. A number of new users are unaware that BZEditWin32 was written before these features were added.
 
Additional confusion lies with the fact that BZEditWin32 only supports editing of the basic "1.10" type objects. It was not updated to support the extended map objects that were added with version 2.0 of BZFlag. This includes [[Mesh]] objects, Textured [[Material]]s, and [[Physics Drivers]]. A number of new users are unaware that BZEditWin32 was written before these features were added.

Please note that all contributions to BZFlagWiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see BZFlagWiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)