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Difference between revisions of "BZFS"

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(Plug-ins and the BZFSAPI)
m (World Files: fixed BZW link)
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==World Files==
 
==World Files==
BZFS can read in [[[BZW]]] formated map files and use them to define the 3d world the game is played in.
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BZFS can read in [[BZW]] formated map files and use them to define the 3d world the game is played in.
  
 
==Plug-ins and the BZFS API==
 
==Plug-ins and the BZFS API==

Revision as of 02:00, 19 February 2007

BZFS is name of the the BZFlag server application. It is a command line application that can ether be run manually or started from within the game. The server supports a large list of command line options that can be used. All BZFlag games are hosted on BZFS servers, there is no 'single player' game that is run with only a client.

Public Vs. Private Servers

BZFS can be run in ether a public or private mode. Public servers are listed with the central List Server system and can take advantage of the Global Login system for user management. Private servers will only be visible on the LAN they are started on. The in-game server menu can only start private servers.

Command line options and Config files

BZFS uses a large number of command line options to set the various modes and options for a game. These options can be specified from the comamnd line prompt of the host OS, or via a text file that is called the 'Config'. BZFS does not ship with a standard config file, it is assumed that the user will make there own. The full path to the config file is specified with the -conf options.

World Files

BZFS can read in BZW formated map files and use them to define the 3d world the game is played in.

Plug-ins and the BZFS API

BZFS can be extended by the use of server side Plug-ins. These Plug-ins are runtime loaded DLLs/SO files that use the BZFS API to modify and automate various game logic and settings.