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BZFS

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Revision as of 08:14, 11 August 2009 by Javawizard2539 (Talk | contribs) (Noted that bzfs -conf files have to end with a newline or bzfs complains about them not existing)

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This is an article specifically about the BZFS program. For general information on creating a BZFlag server, see Creating A Server.

BZFS is name of the the BZFlag server application. It is a command line application that can ether be run manually or started from within the game. The server supports a large list of command line options that can be used. All BZFlag games are hosted on BZFS servers, there is no 'single player' game that is run with only a client.

Public Vs. Private Servers

BZFS can be run in ether a public or private mode. Public servers are listed with the central List Server system and can take advantage of the Global Registration system for user management. Private servers will only be visible on the LAN they are started on. The in-game server menu can only start private servers.

Command line options and Config files

BZFS uses a large number of command line options to set the various modes and options for a game. These options can be specified from the command line prompt of the host OS, or via a text file that is called the 'Config'. BZFS does not ship with a standard config file, it is assumed that the user will make their own. The full path to the config file is specified with the -conf option. The file referenced by -conf must itself end with a newline or bzfs will complain that the file does not exist.

World Files

BZFS can read in BZW formated map files and use them to define the 3d world the game is played in.

Plug-ins and the BZFS API

BZFS can be extended by the use of server side Plug-ins. These Plug-ins are runtime loaded DLLs/SO files that use the BZFS API to modify and automate various game logic and settings.

See also

BZFS Command Line Options

BZFS API

Plug-ins

Sample Config File