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Editing BZFS2 prototype

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'''Task''' - Tasks can be running tasks or timed tasks, and can be registered either from the server, or from plug-ins.
 
'''Task''' - Tasks can be running tasks or timed tasks, and can be registered either from the server, or from plug-ins.
 
==Networking==
 
==Networking==
Networking is now separate from player data. The base class is Client (Similar to the NetConnectedPeer), with children LocalClient and RemoteClient (RelayClient is planned). The Client abstracts the network implementation away from the server. RemoteClient uses basic sockets, ENetRemoteClient will use ENet, SDLRemoteClient will use SDL-Net.
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Networking is now separate from player data. The base class is Client, with children LocalClient and RemoteClient (RelayClient is planned). The Client abstracts the network implementation away from the server. RemoteClient uses basic sockets, ENetRemoteClient will use ENet, SDLRemoteClient will use SDL-Net.
  
 
Message are queued and directed by the Channel. Broadcast messages are broadcast to clients tuned to the channel. Only messages broadcast on the super channel are guaranteed to reach every connected client.
 
Message are queued and directed by the Channel. Broadcast messages are broadcast to clients tuned to the channel. Only messages broadcast on the super channel are guaranteed to reach every connected client.

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