This wiki is archived and useful information is being migrated to the main bzflag.org website
Editing BZFS2 prototype
Warning: The database has been locked for maintenance, so you will not be able to save your edits right now. You may wish to copy and paste your text into a text file and save it for later.
The administrator who locked it offered this explanation: Archived wiki
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 11: | Line 11: | ||
'''Task''' - Tasks can be running tasks or timed tasks, and can be registered either from the server, or from plug-ins. | '''Task''' - Tasks can be running tasks or timed tasks, and can be registered either from the server, or from plug-ins. | ||
==Networking== | ==Networking== | ||
− | Networking is now separate from player data. The base class is Client | + | Networking is now separate from player data. The base class is Client, with children LocalClient and RemoteClient (RelayClient is planned). The Client abstracts the network implementation away from the server. RemoteClient uses basic sockets, ENetRemoteClient will use ENet, SDLRemoteClient will use SDL-Net. |
Message are queued and directed by the Channel. Broadcast messages are broadcast to clients tuned to the channel. Only messages broadcast on the super channel are guaranteed to reach every connected client. | Message are queued and directed by the Channel. Broadcast messages are broadcast to clients tuned to the channel. Only messages broadcast on the super channel are guaranteed to reach every connected client. |