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{{DoDoc|
 
Update to 2.4.x spec<br>
 
}}
 
 
 
The BZFS API (Application Programmers Interface) is a set of C++ functions, structures, and classes that is exported by [[BZFS]] to be used by [[Plug-ins]]. The API provides access to the various states and data structures of a running BZFS game and is the primary method of communication between a plug-in and the game server.
 
The BZFS API (Application Programmers Interface) is a set of C++ functions, structures, and classes that is exported by [[BZFS]] to be used by [[Plug-ins]]. The API provides access to the various states and data structures of a running BZFS game and is the primary method of communication between a plug-in and the game server.
  
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The BZFS API is defined entirely in the '''bzfsAPI.h''' header file that is part of the [[BZFlag Source]] code. The header is also included with each install of the BZFlag installer for Microsoft Windows.
 
The BZFS API is defined entirely in the '''bzfsAPI.h''' header file that is part of the [[BZFlag Source]] code. The header is also included with each install of the BZFlag installer for Microsoft Windows.
  
Plug-ins include this file in their source code so that they may access the functions it contains.
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Plug-ins include this file in there source code so that they may access the functions it contains.
  
 
==Naming Conventions==
 
==Naming Conventions==
All BZFS API code structures will begin with the prefix '''bz''' or '''bz_''' for clarification and to prevent conflicts with names of code structures inside BZFS or any plug-ins.
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All BZFS API code structures will begin with the prefix '''bz_''' for clarification and to prevent conficts with names of code strcutres inside BZFS or any plug-ins.
 
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All wiki documentation references the newer BZFS 3.0 API.
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==API Versions==
 
==API Versions==
 
The API was added in version 2.0.4 of BZFlag. While working well for many users, it was found to be lacking in a number of features that would make make it difficult for plug-ins to run when the API itself was changed.
 
The API was added in version 2.0.4 of BZFlag. While working well for many users, it was found to be lacking in a number of features that would make make it difficult for plug-ins to run when the API itself was changed.
  
In version 3.0 of BZFlag, the entire API will be versioned and set up to use derived classes so that plug-ins written to use an older version of the API will work in newer versions of the software. Newer data structures will be put into further derived classes and would not be seen by the older plug-in. Due to this change a large number of API functions changed in name. This change causes all older 2.0.x plug-ins to no longer work with out minor source code changes. Once an older plug-in has been updated to the new API it will not work in 2.0.x but will work in all versions after 3.0.
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As of version 2.1 of BZFlag, the entire API was versioned and set up to use derived classes to that plug-ins written to use an older version of the API will work in newer versions of the software. Newer data structures would be put into further derived classes and would not be seen by the older plug-in. Due to this change a large number of API functions changed in name. This change causes all older 2.0.x plug-ins to no longer work with out a source code change. Once older plug-ins are updated to the new 2.1 API they will use the new versioning system and work fine in newer versions with out any needed changes.
  
 
==Entry Points==
 
==Entry Points==
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  BZF_PLUGIN_CALL int [[bz_Unload]] ( void );
 
  BZF_PLUGIN_CALL int [[bz_Unload]] ( void );
 
  BZF_PLUGIN_CALL int [[bz_GetVersion]] ( void );
 
  BZF_PLUGIN_CALL int [[bz_GetVersion]] ( void );
 
All entry point functions must be preceded with the BZF_PLUGIN_CALL macro. This macro tells the compiler to export these functions so bzfs can find them when the plug-in is loaded.
 
  
 
[[bz_Load]] is called when the plug-in is first initialized. This is when the plug-in should register any [[Event(API)|event handlers]] needed and initialize any "one time" startup data.
 
[[bz_Load]] is called when the plug-in is first initialized. This is when the plug-in should register any [[Event(API)|event handlers]] needed and initialize any "one time" startup data.
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  BZ_GET_PLUGIN_VERSION
 
  BZ_GET_PLUGIN_VERSION
  
somewhere in its sources, and then export the function. This will automatically return the API version that the plug-in was compiled with.  
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somewhere in its sources, and then export the function. This will automatically return the API version of the current API you are using. See the sample plug-ins for examples. These will be the only 3 functions called by bzfs for non-event actions.
  
See the sample plug-ins for examples of each function. These will be the only 3 functions called by bzfs that are not tied to events or other actions installed by the plug-in after load.
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All entry point functions should be preceded with the BZF_PLUGIN_CALL macro. This macro will tell your compiler to export these functions so bzfs can call them after the plug-in is loaded.
  
 
==Types==
 
==Types==
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Due to how Microsoft Windows handles memory access between an application and dynamically loaded Libaries(DLLs), there are a few custom data types that are used in the API. These are used for common STL style containers, for strings and lists.
 
Due to how Microsoft Windows handles memory access between an application and dynamically loaded Libaries(DLLs), there are a few custom data types that are used in the API. These are used for common STL style containers, for strings and lists.
  
===bz_APIString===
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===bz_ApiString===
Any text passed back from the API or events will come in the form of a [[bz_APIString]]. This is a class defined in the API that behaves much like a std::string. The 'c_str()' method can be used to get the text out as a normal 'const char*'. The class also supports many assignment functions for setting it's contents.
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Any text passed back from the API or events will come in the form of a [[bz_ApiString]]. This is a class defined in the API that behaves much like a std::string. The 'c_str()' method can be used to get the text out as a normal 'const char*'. The class also supports many assignment functions for setting it's contents.
  
A plug-in should never need to make variables of its' own using the [[bz_APIString]] type, but should use a standard stl std::string instead, [[bz_APIString]] provides an appropriate assignment operator.
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A plug-in should never need to make variables of its' own using the [[bz_ApiString]] type, but should use a standard stl std::string instead, [[bz_ApiString]] provides an appropriate assignment operator.
  
[[bz_APIString]] also includes some utility functions such as replace all and tokenize that are commonly needed by plug-ins.
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[[bz_ApiString]] also includes some utility functions such as replace all and tokenize that are commonly needed by plug-ins.
 
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{{main|bz_APIString}}
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===bz_APILists===
 
===bz_APILists===
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A few API functions require lists of integers, strings, or floats. For these functions the plug-in will need to use one of the following list classes. These classes are similar to the std::vector in implementation. When a plug-in needs to allocate one of these lists, it must use the appropriate allocator function, so BZFS can make a new list for the plug-in to use. These will return a pointer to a new list for the plug-in to use. When the plug-in is finished with the list, it needs to tell BZFS to delete the list with a call to the appropriate delete function.
 
A few API functions require lists of integers, strings, or floats. For these functions the plug-in will need to use one of the following list classes. These classes are similar to the std::vector in implementation. When a plug-in needs to allocate one of these lists, it must use the appropriate allocator function, so BZFS can make a new list for the plug-in to use. These will return a pointer to a new list for the plug-in to use. When the plug-in is finished with the list, it needs to tell BZFS to delete the list with a call to the appropriate delete function.
 
The lists types are;
 
The lists types are;
   {| border="1" cellpadding="3" cellspacing="0"
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   {| border="1" cellpadding="20" cellspacing="0"
 
   !List
 
   !List
 
   !allocator function
 
   !allocator function
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   |[[bz_newStringList]]
 
   |[[bz_newStringList]]
 
   |[[bz_deleteStringList]]
 
   |[[bz_deleteStringList]]
   |[[bz_APIString]]
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   |[[bz_ApiString]]
 
  |}
 
  |}
  
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Plug-ins can register callbacks so they can be notified of various actions and state changes in the current BZFS game. These events tell a plug-in when important things happen, such as when a player has spawned, or is killed. These events are the primary form of communication from the BZFS server into the plug-in.
 
Plug-ins can register callbacks so they can be notified of various actions and state changes in the current BZFS game. These events tell a plug-in when important things happen, such as when a player has spawned, or is killed. These events are the primary form of communication from the BZFS server into the plug-in.
  
{{main|Events (API)}}
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See the [[Event(API)|API events]] page for more detailed information on events.
  
 
==Functions==
 
==Functions==
 
The BZFS API provides a number of functions to plug-ins for use in querying the current game state. Functions are used both to get information about the game, and to trigger in game actions, such as activating a world weapon.
 
The BZFS API provides a number of functions to plug-ins for use in querying the current game state. Functions are used both to get information about the game, and to trigger in game actions, such as activating a world weapon.
  
{{main|Functions (API)}}
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See the [[Functions(API)|API Functions]] page for more information on functions.
  
==Wiki Documentation==
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==See Also==
The documentation for the API provided on this wiki is mostly concerned with the current development version of the software. There have been changes over time to the API. Any changes to classes and functions will be noted in the new documentation under a ''History'' section. In general the initial API that was released with the 2.0.x product line was not consistent, and many of these inconsistencies are being worked out with newer versions of the API (3.0 and later)
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API developers should use the bzfsAPI.h file as for exact spellings of methods and parameters in the version they wish to use.
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[[Event(API)|API Events]]
  
==See Also==
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[[Functions(API)|API Functions]]
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[[Plug-ins]]
  
* [[Events (API)|API Events]]
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[[BZFS]]
* [[Functions (API)|API Functions]]
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* [[Plug-ins]]
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* [[BZFS]]
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[[Category:Development]]
 
[[Category:Development]]
 
[[Category:Plug-Ins]]
 
[[Category:Plug-Ins]]

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