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Difference between revisions of "BZFS API"
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+ | Update to 2.4.x spec<br> | ||
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The BZFS API (Application Programmers Interface) is a set of C++ functions, structures, and classes that is exported by [[BZFS]] to be used by [[Plug-ins]]. The API provides access to the various states and data structures of a running BZFS game and is the primary method of communication between a plug-in and the game server. | The BZFS API (Application Programmers Interface) is a set of C++ functions, structures, and classes that is exported by [[BZFS]] to be used by [[Plug-ins]]. The API provides access to the various states and data structures of a running BZFS game and is the primary method of communication between a plug-in and the game server. | ||
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The BZFS API is defined entirely in the '''bzfsAPI.h''' header file that is part of the [[BZFlag Source]] code. The header is also included with each install of the BZFlag installer for Microsoft Windows. | The BZFS API is defined entirely in the '''bzfsAPI.h''' header file that is part of the [[BZFlag Source]] code. The header is also included with each install of the BZFlag installer for Microsoft Windows. | ||
− | Plug-ins include this file in | + | Plug-ins include this file in their source code so that they may access the functions it contains. |
==Naming Conventions== | ==Naming Conventions== | ||
− | All BZFS API code structures will begin with the prefix '''bz_''' for clarification and to prevent | + | All BZFS API code structures will begin with the prefix '''bz''' or '''bz_''' for clarification and to prevent conflicts with names of code structures inside BZFS or any plug-ins. |
+ | |||
+ | All wiki documentation references the newer BZFS 3.0 API. | ||
==API Versions== | ==API Versions== | ||
The API was added in version 2.0.4 of BZFlag. While working well for many users, it was found to be lacking in a number of features that would make make it difficult for plug-ins to run when the API itself was changed. | The API was added in version 2.0.4 of BZFlag. While working well for many users, it was found to be lacking in a number of features that would make make it difficult for plug-ins to run when the API itself was changed. | ||
− | + | In version 3.0 of BZFlag, the entire API will be versioned and set up to use derived classes so that plug-ins written to use an older version of the API will work in newer versions of the software. Newer data structures will be put into further derived classes and would not be seen by the older plug-in. Due to this change a large number of API functions changed in name. This change causes all older 2.0.x plug-ins to no longer work with out minor source code changes. Once an older plug-in has been updated to the new API it will not work in 2.0.x but will work in all versions after 3.0. | |
==Entry Points== | ==Entry Points== | ||
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BZF_PLUGIN_CALL int [[bz_Unload]] ( void ); | BZF_PLUGIN_CALL int [[bz_Unload]] ( void ); | ||
BZF_PLUGIN_CALL int [[bz_GetVersion]] ( void ); | BZF_PLUGIN_CALL int [[bz_GetVersion]] ( void ); | ||
+ | |||
+ | All entry point functions must be preceded with the BZF_PLUGIN_CALL macro. This macro tells the compiler to export these functions so bzfs can find them when the plug-in is loaded. | ||
[[bz_Load]] is called when the plug-in is first initialized. This is when the plug-in should register any [[Event(API)|event handlers]] needed and initialize any "one time" startup data. | [[bz_Load]] is called when the plug-in is first initialized. This is when the plug-in should register any [[Event(API)|event handlers]] needed and initialize any "one time" startup data. | ||
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BZ_GET_PLUGIN_VERSION | BZ_GET_PLUGIN_VERSION | ||
− | somewhere in its sources, and then export the function. This will automatically return the API version | + | somewhere in its sources, and then export the function. This will automatically return the API version that the plug-in was compiled with. |
− | + | See the sample plug-ins for examples of each function. These will be the only 3 functions called by bzfs that are not tied to events or other actions installed by the plug-in after load. | |
==Types== | ==Types== | ||
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Due to how Microsoft Windows handles memory access between an application and dynamically loaded Libaries(DLLs), there are a few custom data types that are used in the API. These are used for common STL style containers, for strings and lists. | Due to how Microsoft Windows handles memory access between an application and dynamically loaded Libaries(DLLs), there are a few custom data types that are used in the API. These are used for common STL style containers, for strings and lists. | ||
− | === | + | ===bz_APIString=== |
− | Any text passed back from the API or events will come in the form of a [[ | + | Any text passed back from the API or events will come in the form of a [[bz_APIString]]. This is a class defined in the API that behaves much like a std::string. The 'c_str()' method can be used to get the text out as a normal 'const char*'. The class also supports many assignment functions for setting it's contents. |
− | A plug-in should never need to make variables of its' own using the [[ | + | A plug-in should never need to make variables of its' own using the [[bz_APIString]] type, but should use a standard stl std::string instead, [[bz_APIString]] provides an appropriate assignment operator. |
− | [[ | + | [[bz_APIString]] also includes some utility functions such as replace all and tokenize that are commonly needed by plug-ins. |
+ | |||
+ | {{main|bz_APIString}} | ||
===bz_APILists=== | ===bz_APILists=== | ||
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A few API functions require lists of integers, strings, or floats. For these functions the plug-in will need to use one of the following list classes. These classes are similar to the std::vector in implementation. When a plug-in needs to allocate one of these lists, it must use the appropriate allocator function, so BZFS can make a new list for the plug-in to use. These will return a pointer to a new list for the plug-in to use. When the plug-in is finished with the list, it needs to tell BZFS to delete the list with a call to the appropriate delete function. | A few API functions require lists of integers, strings, or floats. For these functions the plug-in will need to use one of the following list classes. These classes are similar to the std::vector in implementation. When a plug-in needs to allocate one of these lists, it must use the appropriate allocator function, so BZFS can make a new list for the plug-in to use. These will return a pointer to a new list for the plug-in to use. When the plug-in is finished with the list, it needs to tell BZFS to delete the list with a call to the appropriate delete function. | ||
The lists types are; | The lists types are; | ||
− | {| border="1" cellpadding=" | + | {| border="1" cellpadding="3" cellspacing="0" |
!List | !List | ||
!allocator function | !allocator function | ||
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|[[bz_newStringList]] | |[[bz_newStringList]] | ||
|[[bz_deleteStringList]] | |[[bz_deleteStringList]] | ||
− | |[[ | + | |[[bz_APIString]] |
|} | |} | ||
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Plug-ins can register callbacks so they can be notified of various actions and state changes in the current BZFS game. These events tell a plug-in when important things happen, such as when a player has spawned, or is killed. These events are the primary form of communication from the BZFS server into the plug-in. | Plug-ins can register callbacks so they can be notified of various actions and state changes in the current BZFS game. These events tell a plug-in when important things happen, such as when a player has spawned, or is killed. These events are the primary form of communication from the BZFS server into the plug-in. | ||
− | + | {{main|Events (API)}} | |
==Functions== | ==Functions== | ||
The BZFS API provides a number of functions to plug-ins for use in querying the current game state. Functions are used both to get information about the game, and to trigger in game actions, such as activating a world weapon. | The BZFS API provides a number of functions to plug-ins for use in querying the current game state. Functions are used both to get information about the game, and to trigger in game actions, such as activating a world weapon. | ||
− | + | {{main|Functions (API)}} | |
− | == | + | ==Wiki Documentation== |
+ | The documentation for the API provided on this wiki is mostly concerned with the current development version of the software. There have been changes over time to the API. Any changes to classes and functions will be noted in the new documentation under a ''History'' section. In general the initial API that was released with the 2.0.x product line was not consistent, and many of these inconsistencies are being worked out with newer versions of the API (3.0 and later) | ||
− | + | API developers should use the bzfsAPI.h file as for exact spellings of methods and parameters in the version they wish to use. | |
− | + | ==See Also== | |
− | + | ||
− | + | ||
− | [[BZFS]] | + | * [[Events (API)|API Events]] |
+ | * [[Functions (API)|API Functions]] | ||
+ | * [[Plug-ins]] | ||
+ | * [[BZFS]] | ||
[[Category:Development]] | [[Category:Development]] | ||
[[Category:Plug-Ins]] | [[Category:Plug-Ins]] |
Latest revision as of 10:19, 22 August 2015
![]() |
There is still documentation to be done here!! If you feel up to the task, please have a go at it. Specifically what needs to be added is: Update to 2.4.x spec |
The BZFS API (Application Programmers Interface) is a set of C++ functions, structures, and classes that is exported by BZFS to be used by Plug-ins. The API provides access to the various states and data structures of a running BZFS game and is the primary method of communication between a plug-in and the game server.
Contents
Overview[edit]
The BZFS API is defined entirely in the bzfsAPI.h header file that is part of the BZFlag Source code. The header is also included with each install of the BZFlag installer for Microsoft Windows.
Plug-ins include this file in their source code so that they may access the functions it contains.
Naming Conventions[edit]
All BZFS API code structures will begin with the prefix bz or bz_ for clarification and to prevent conflicts with names of code structures inside BZFS or any plug-ins.
All wiki documentation references the newer BZFS 3.0 API.
API Versions[edit]
The API was added in version 2.0.4 of BZFlag. While working well for many users, it was found to be lacking in a number of features that would make make it difficult for plug-ins to run when the API itself was changed.
In version 3.0 of BZFlag, the entire API will be versioned and set up to use derived classes so that plug-ins written to use an older version of the API will work in newer versions of the software. Newer data structures will be put into further derived classes and would not be seen by the older plug-in. Due to this change a large number of API functions changed in name. This change causes all older 2.0.x plug-ins to no longer work with out minor source code changes. Once an older plug-in has been updated to the new API it will not work in 2.0.x but will work in all versions after 3.0.
Entry Points[edit]
There are 3 primary entry points into each plug-in. These entry points are the 3 core functions that every plug-in must implement.
BZF_PLUGIN_CALL int bz_Load ( const char* command ); BZF_PLUGIN_CALL int bz_Unload ( void ); BZF_PLUGIN_CALL int bz_GetVersion ( void );
All entry point functions must be preceded with the BZF_PLUGIN_CALL macro. This macro tells the compiler to export these functions so bzfs can find them when the plug-in is loaded.
bz_Load is called when the plug-in is first initialized. This is when the plug-in should register any event handlers needed and initialize any "one time" startup data.
bz_Unload is called when a plug-in is no longer needed and will be shut down. This is most commonly called when bzfs is shutting down, or when a plug-in is unloaded manualy.
bz_GetVersion is called by bzfs before any other functions are called. The function should return the version of the API that it is written for. This is to prevent bzfs from attempting to load plug-ins that use a newer incompatible API.
bzfsAPI.h defines a C MACRO to help ease the implementation of this function. All a plug-in must do is put the macro;
BZ_GET_PLUGIN_VERSION
somewhere in its sources, and then export the function. This will automatically return the API version that the plug-in was compiled with.
See the sample plug-ins for examples of each function. These will be the only 3 functions called by bzfs that are not tied to events or other actions installed by the plug-in after load.
Types[edit]
Due to how Microsoft Windows handles memory access between an application and dynamically loaded Libaries(DLLs), there are a few custom data types that are used in the API. These are used for common STL style containers, for strings and lists.
bz_APIString[edit]
Any text passed back from the API or events will come in the form of a bz_APIString. This is a class defined in the API that behaves much like a std::string. The 'c_str()' method can be used to get the text out as a normal 'const char*'. The class also supports many assignment functions for setting it's contents.
A plug-in should never need to make variables of its' own using the bz_APIString type, but should use a standard stl std::string instead, bz_APIString provides an appropriate assignment operator.
bz_APIString also includes some utility functions such as replace all and tokenize that are commonly needed by plug-ins.
→ Main article: bz_APIString
bz_APILists[edit]
A few API functions require lists of integers, strings, or floats. For these functions the plug-in will need to use one of the following list classes. These classes are similar to the std::vector in implementation. When a plug-in needs to allocate one of these lists, it must use the appropriate allocator function, so BZFS can make a new list for the plug-in to use. These will return a pointer to a new list for the plug-in to use. When the plug-in is finished with the list, it needs to tell BZFS to delete the list with a call to the appropriate delete function. The lists types are;
List | allocator function | delete function | contained type |
---|---|---|---|
bz_APIIntList | bz_newIntList | bz_deleteIntList | int |
bz_APIFloatList | bz_newFloatList | bz_deleteFloatList | float |
bz_APIStringList | bz_newStringList | bz_deleteStringList | bz_APIString |
Enumerations[edit]
A number of enumerations exist in the API and are used by a number of API functions and events.
bz_eTeamType bz_eEventType bz_eShotType bz_eGameType bz_ePlayerStatus bz_eWorldObjectType bz_eAPIColType bz_ePlayerType bz_eRejectCodes bz_ePlayerDeathReason
Events[edit]
Plug-ins can register callbacks so they can be notified of various actions and state changes in the current BZFS game. These events tell a plug-in when important things happen, such as when a player has spawned, or is killed. These events are the primary form of communication from the BZFS server into the plug-in.
→ Main article: Events (API)
Functions[edit]
The BZFS API provides a number of functions to plug-ins for use in querying the current game state. Functions are used both to get information about the game, and to trigger in game actions, such as activating a world weapon.
→ Main article: Functions (API)
Wiki Documentation[edit]
The documentation for the API provided on this wiki is mostly concerned with the current development version of the software. There have been changes over time to the API. Any changes to classes and functions will be noted in the new documentation under a History section. In general the initial API that was released with the 2.0.x product line was not consistent, and many of these inconsistencies are being worked out with newer versions of the API (3.0 and later)
API developers should use the bzfsAPI.h file as for exact spellings of methods and parameters in the version they wish to use.