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Editing BZFS API 2.4 Upgrade

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   virtual const char* Name (){return "NAME";}
 
   virtual const char* Name (){return "NAME";}
 
   virtual void Init ( const char* config);
 
   virtual void Init ( const char* config);
* Replace the word '''NAME''' with the human readable name for your plug-in. This name will appear when a user types '''/listplugins''' while in the game.
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* Replace the word '''NAME''' with the human readable name for your plug-in
 
* Remove any global instances of your Plug-in object and replace it with a call to the '''BZ_PLUGIN(n)''' macro. There is no need to instantiate the object, the macro will do it for you.
 
* Remove any global instances of your Plug-in object and replace it with a call to the '''BZ_PLUGIN(n)''' macro. There is no need to instantiate the object, the macro will do it for you.
 
* Change the '''handle''' method in any bz_CustomSlashCommandHandler to '''SlashCommand'''
 
* Change the '''handle''' method in any bz_CustomSlashCommandHandler to '''SlashCommand'''

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