This wiki is archived and useful information is being migrated to the main bzflag.org website
Editing BZFlag 1.10.4
Warning: The database has been locked for maintenance, so you will not be able to save your edits right now. You may wish to copy and paste your text into a text file and save it for later.
The administrator who locked it offered this explanation: Archived wiki
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | BZFlag version 1.10. | + | BZFlag version 1.10.6 is a version of the BZFlag game that was released on 2004-01-24 under the title "not a smurf". |
Line 57: | Line 57: | ||
* Increase resolution of textures to look better - Jeff Myers | * Increase resolution of textures to look better - Jeff Myers | ||
* Add experimental quality setting for enhanced effects - Jeff Myers | * Add experimental quality setting for enhanced effects - Jeff Myers | ||
− | * | + | * Tunf off tank LOD, and ground grid for experimental quality - Jeff Myers |
* Add sides to the body of the hightank model - Jeff Myers | * Add sides to the body of the hightank model - Jeff Myers | ||
* Improve flag texture for high and experimental quality levels - Jeff Myers | * Improve flag texture for high and experimental quality levels - Jeff Myers |