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Difference between revisions of "BZFlag 1.10.4"
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* Don't do teleporter fog when roaming as an observer - Jeff Myers | * Don't do teleporter fog when roaming as an observer - Jeff Myers | ||
* Pull many world textures from pyBZFlag - Jeff Myers | * Pull many world textures from pyBZFlag - Jeff Myers | ||
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Revision as of 15:46, 20 February 2007
BZFlag version 1.10.6 is a version of the BZFlag game that was released on 2004-01-24 under the title "not a smurf".
Features
- Allow user to define quickMessages via the menu system - Frank Thilo
- Defaults vars are written to config but commented out - Dave Brosius
- Added -show and -hide options to bzadmin for messages - Lars Luthman
- Added support for more message types to bzadmin - Ian Agar, Lars Luthman
- Added menu w/ BZDB editor and playerlist to bzadmin curses UI - Lars Luthman
- can freeze tod in client, if allowed, via -time hh:mm:ss - Tupone Alfredo
- Allow variable number team flags per team with +f bzfs option - Dave Brosius
- Added private and team chat sounds - Sean Morrison
- Specify a world file on the Start Server menu gui - Sean Morrison
- Server sends warning to privmsg sender to an invalid target - Lars Luthman
- bots now fully handle collision check - Tupone Alfredo
- -filterCallsigns filters email too now - Lars Luthman
- allow multiple team flags per team thru -c 5 - Dave Brosius
- -maxidle handles idle / paused players the same - Frank Thilo
- Added optional density to generated maps - Sean Morrison, Frank Thilo
- Add pause time to /idlestats - Sean Morrison
- Notify players when reassigned to a different team on join - Sean Morrison
- Allow multiple bases per team - Dave Brosius
- Use cyan for observer messages in old console color mode - Frank Thilo
- Config file based auto-identify - Tupone Alfredo, Sean Morrison, Frank Thilo
- List Server checks ip of requesting server - Tupone Alfredo
- AutoPilot does not base path on stealth echo anymore - Dave Brosius
- Alt-Tab & resolution changes does not mess up the screen - Tupone Alfredo
- No shooting allowed if OO flag is lost in a building - Tupone Alfredo
- Killed player stop drifting & clean dirty tank pieces - Tupone Alfredo
- Rabbit score changed and values displayed on HUD - Tupone Alfredo
- Sound samples are resampled since bzflag doesn't - Tupone Alfredo
- Unclean client disconnects are recognized earlier - Tupone Alfredo
- Async communication between bzfs and list server - Tupone Alfredo
- Added bzfs -rabbit option selection algorithm support - Nils McCarthy
- Added the REQUIREIDENTIFY permission - Nils McCarthy
- Added bzfs option to deny clients that do not identify - Nils McCarthy
- Color carried team flags according to their team - Sean Morrison
- Start of better spawn positions based on tanks - Dave Brosius
- PNG image writing for screenshots - Daniel Remenak
- Texture Manager only loads textures when needed - Jeff Myers
- Renamed and reorganized texture resources - Jeff Myers
- BZDB alternate image dir added - Jeff Myers
- Improved transparent proxy support - Alfredo Tupone, Sean Morrison
- Ground Texture Repeat added to BZDB, default increased to 0.1 - Jeff Myers
- Added ability to have and use per-team colored textures - Jeff Myers
- Added support for colored and zoned ground textures - Jeff Myers
- Hunter tanks try to use "hunter" texture if found - Jeff Myers
- Hunter tanks are colored orange color if not using a texture - Jeff Myers
- Menu uses its own image for the arrow, menu_arrow.png - Jeff Myers
- Rename team based datafiles to have the team in the name - Jeff Myers
- Map objects search for colored textures and use them if found - Jeff Myers
- Bases search for colored team textures and use them if found - Jeff Myers
- Added object-specified texture support for tanks & maps - Jeff Myers
- Menu Arrow supports animations - Jeff Myers
- Base wall and top textures - Jeff Myers
- Hunter name used for kill, lock, and info messages - Jeff Myers
- Increase resolution of textures to look better - Jeff Myers
- Add experimental quality setting for enhanced effects - Jeff Myers
- Tunf off tank LOD, and ground grid for experimental quality - Jeff Myers
- Add sides to the body of the hightank model - Jeff Myers
- Improve flag texture for high and experimental quality levels - Jeff Myers
- Increase moon segments for exp. quality - Jeff Myers
- Replace flag texture with one from pyBZFlag - Jeff Myers
- Added ability to set flagpole width for exp. quality level - Jeff Myers
- Don't do teleporter fog when roaming as an observer - Jeff Myers
- Pull many world textures from pyBZFlag - Jeff Myers