https://wiki.bzflag.org/index.php?title=BZFlag_1.10.4&feed=atom&action=historyBZFlag 1.10.4 - Revision history2024-03-28T13:17:21ZRevision history for this page on the wikiMediaWiki 1.26.3https://wiki.bzflag.org/index.php?title=BZFlag_1.10.4&diff=1478&oldid=prevJoevano: spelling2007-03-24T01:14:15Z<p>spelling</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 01:14, 24 March 2007</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Increase resolution of textures to look better - Jeff Myers</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Increase resolution of textures to look better - Jeff Myers</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Add experimental quality setting for enhanced effects - Jeff Myers</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Add experimental quality setting for enhanced effects - Jeff Myers</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Tunf </del>off tank LOD, and ground grid for experimental quality - Jeff Myers</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Turn </ins>off tank LOD, and ground grid for experimental quality - Jeff Myers</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Add sides to the body of the hightank model - Jeff Myers</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Add sides to the body of the hightank model - Jeff Myers</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Improve flag texture for high and experimental quality levels - Jeff Myers</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Improve flag texture for high and experimental quality levels - Jeff Myers</div></td></tr>
</table>Joevanohttps://wiki.bzflag.org/index.php?title=BZFlag_1.10.4&diff=749&oldid=prevBrad: s/6/4/2007-02-20T15:53:28Z<p>s/6/4/</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 15:53, 20 February 2007</td>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>BZFlag version 1.10.<del class="diffchange diffchange-inline">6 </del>is a version of the BZFlag game that was released on 2004-01-24 under the title "not a smurf".  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>BZFlag version 1.10.<ins class="diffchange diffchange-inline">4 </ins>is a version of the BZFlag game that was released on 2004-01-24 under the title "not a smurf".  </div></td></tr>
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</table>Bradhttps://wiki.bzflag.org/index.php?title=BZFlag_1.10.4&diff=742&oldid=prevBrad: add categories2007-02-20T15:46:04Z<p>add categories</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 15:46, 20 February 2007</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Don't do teleporter fog when roaming as an observer - Jeff Myers</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Don't do teleporter fog when roaming as an observer - Jeff Myers</div></td></tr>
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</table>Bradhttps://wiki.bzflag.org/index.php?title=BZFlag_1.10.4&diff=739&oldid=prevBrad: add v1.10.4 page2007-02-20T15:44:36Z<p>add v1.10.4 page</p>
<p><b>New page</b></p><div>BZFlag version 1.10.6 is a version of the BZFlag game that was released on 2004-01-24 under the title "not a smurf". <br />
<br />
<br />
==Features==<br />
* Allow user to define quickMessages via the menu system - Frank Thilo<br />
* Defaults vars are written to config but commented out - Dave Brosius<br />
* Added -show and -hide options to bzadmin for messages - Lars Luthman<br />
* Added support for more message types to bzadmin - Ian Agar, Lars Luthman<br />
* Added menu w/ BZDB editor and playerlist to bzadmin curses UI - Lars Luthman<br />
* can freeze tod in client, if allowed, via -time hh:mm:ss - Tupone Alfredo<br />
* Allow variable number team flags per team with +f bzfs option - Dave Brosius<br />
* Added private and team chat sounds - Sean Morrison<br />
* Specify a world file on the Start Server menu gui - Sean Morrison<br />
* Server sends warning to privmsg sender to an invalid target - Lars Luthman<br />
* bots now fully handle collision check - Tupone Alfredo<br />
* -filterCallsigns filters email too now - Lars Luthman<br />
* allow multiple team flags per team thru -c 5 - Dave Brosius<br />
* -maxidle handles idle / paused players the same - Frank Thilo<br />
* Added optional density to generated maps - Sean Morrison, Frank Thilo<br />
* Add pause time to /idlestats - Sean Morrison<br />
* Notify players when reassigned to a different team on join - Sean Morrison<br />
* Allow multiple bases per team - Dave Brosius<br />
* Use cyan for observer messages in old console color mode - Frank Thilo<br />
* Config file based auto-identify - Tupone Alfredo, Sean Morrison, Frank Thilo<br />
* List Server checks ip of requesting server - Tupone Alfredo<br />
* AutoPilot does not base path on stealth echo anymore - Dave Brosius<br />
* Alt-Tab & resolution changes does not mess up the screen - Tupone Alfredo<br />
* No shooting allowed if OO flag is lost in a building - Tupone Alfredo<br />
* Killed player stop drifting & clean dirty tank pieces - Tupone Alfredo<br />
* Rabbit score changed and values displayed on HUD - Tupone Alfredo<br />
* Sound samples are resampled since bzflag doesn't - Tupone Alfredo<br />
* Unclean client disconnects are recognized earlier - Tupone Alfredo<br />
* Async communication between bzfs and list server - Tupone Alfredo<br />
* Added bzfs -rabbit option selection algorithm support - Nils McCarthy<br />
* Added the REQUIREIDENTIFY permission - Nils McCarthy<br />
* Added bzfs option to deny clients that do not identify - Nils McCarthy<br />
* Color carried team flags according to their team - Sean Morrison<br />
* Start of better spawn positions based on tanks - Dave Brosius<br />
* PNG image writing for screenshots - Daniel Remenak<br />
* Texture Manager only loads textures when needed - Jeff Myers<br />
* Renamed and reorganized texture resources - Jeff Myers<br />
* BZDB alternate image dir added - Jeff Myers<br />
* Improved transparent proxy support - Alfredo Tupone, Sean Morrison<br />
* Ground Texture Repeat added to BZDB, default increased to 0.1 - Jeff Myers<br />
* Added ability to have and use per-team colored textures - Jeff Myers<br />
* Added support for colored and zoned ground textures - Jeff Myers<br />
* Hunter tanks try to use "hunter" texture if found - Jeff Myers<br />
* Hunter tanks are colored orange color if not using a texture - Jeff Myers<br />
* Menu uses its own image for the arrow, menu_arrow.png - Jeff Myers<br />
* Rename team based datafiles to have the team in the name - Jeff Myers<br />
* Map objects search for colored textures and use them if found - Jeff Myers<br />
* Bases search for colored team textures and use them if found - Jeff Myers<br />
* Added object-specified texture support for tanks & maps - Jeff Myers<br />
* Menu Arrow supports animations - Jeff Myers<br />
* Base wall and top textures - Jeff Myers<br />
* Hunter name used for kill, lock, and info messages - Jeff Myers<br />
* Increase resolution of textures to look better - Jeff Myers<br />
* Add experimental quality setting for enhanced effects - Jeff Myers<br />
* Tunf off tank LOD, and ground grid for experimental quality - Jeff Myers<br />
* Add sides to the body of the hightank model - Jeff Myers<br />
* Improve flag texture for high and experimental quality levels - Jeff Myers<br />
* Increase moon segments for exp. quality - Jeff Myers<br />
* Replace flag texture with one from pyBZFlag - Jeff Myers<br />
* Added ability to set flagpole width for exp. quality level - Jeff Myers<br />
* Don't do teleporter fog when roaming as an observer - Jeff Myers<br />
* Pull many world textures from pyBZFlag - Jeff Myers</div>Brad