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BZFlag 2.0.0
From BZFlagWiki
BZFlag version 2.0.0 is a version of the BZFlag game that was released on 2005-01-17 under the title "Falcor's Despair".
Overview[edit]
v2.0.0 was a major version upgrade for the project and included a number of new features, including new graphics engine and map features.
Features[edit]
v2.0.0 had a large list of features and was the first released version to allow for arbitrary world geometry via Mesh objects.
- Added a .desktop file - David Trowbridge
- Tool for converting obj to bzw - Jeff Myers
- Addition of converted ProFont font - Andrew Keyser
- Added a file syntax section to bzw.5 - Fred Cods
- Added a bzw.5 manpage to document world file format - Sean Morrison
- Added /quit command - Angelina Carlton
- Display player addr on join to admins - Sean Morrison
- Make -debug a public client option - Frank Thilo
- Communicate autopilot state, display in scoreboard - Frank Thilo
- Observer counts and match times added to game queries - David Vuorio
- Central authentication - Tim Riker
- Avoid transfer flag cheat - Alfredo Tupone
- Cheat client flag obfuscation and hiding - Alfredo Tupone
- Added strong authentication via Kerberos - Alfredo Tupone
- BZFlag renders frames and accepts commands during joining - Alfredo Tupone
- Lag is computed only after entering game - Alfredo Tupone
- CTF world used for FFA make bases into boxes - Alfredo Tupone
- Allow elevated bases even without -fb - Alfredo Tupone
- Added optional duration option to /countdown - Sean Morrison
- Added shot mismatch cheat auto-kicking - Julio Jimenez
- Improved double-jump response - Anonymous
- Added physics drivers - Anonymous
- Unlimited altimeter height - Steve Krenzel
- Added /uptime command to print elapsed running time - Angelina Carlton
- Countdown command now shows players 10 sec countdown - Angelina Carlton
- Added a flapping sound for the wings flag - Sean Morrison
- Adding ability to load world from url (http, ftp, file) - Alfredo Tupone
- Reduce network load by buffering UDP packet (no delay) - Alfredo Tupone
- Allow server to control lat and long (-synclocation) - Daniel Remenak
- Added tank spawn expansion effect - Anonymous
- Added tank squishiness - Anonymous, Dave Brosius
- Added animated effects for T, N, TH, O, and CL flags - Anonymous
- BZAdmin now tells more specific reasons why it could not connect - Ian Agar
- MOTD from the master server - Jeff Myers, Daniel Remenak, Frank Thilo
- Add generic URL retrieval class - Jeff Myers, Alfredo Tupone
- Windows Multimedia and DirectInput joystick support - Daniel Remenak
- bzfs can now announce to multiple public list servers - Sean Morrison
- Global public server bans - Jeff M., Alfredo T., Daniel R., Sean M., Bryan J.
- Linux event device joystick and force feedback support - Micah Dowty
- Inform banned users of reason, originator, and source on login - Jeff Myers
- Added the SHORTBAN bzfs privilege - Anonymous, Daniel Leeds
- Added /date and /time to request server date and time - Ian Agar
- Added arc, cone, and sphere map objects - Anonymous
- Added user specified dynamic colors - Anonymous
- Added user specified texture matrices - Anonymous
- Improved BSP splitting algorithm - Anonymous
- Added /part command for disconnecting from server - Angelina Carlton
- Show status while trying to connect & download world - Daniel Remenak
- Update old configs to avoid broken keybindings - Daniel Remenak
- Config files are stored per-version, using older when needed - Jeff Myers
- Faster tank and shot collision detection using an octree - Anonymous
- Better linewrapping for control panel - Daniel Remenak
- Configurable font size for control panel and scoreboard - Daniel Remenak
- Textures are now reloaded on a mode change for optimal quality - Jeff Myers
- Automatic team joins changed to encourage team-play - Alfredo Tupone
- Fixed dropping flag while jumping from high places - Alfredo Tupone
- Lag stats are now sorted by lag value - Alfredo Tupone
- OpenGL context reloading bug fixed on SDL - Alfredo Tupone
- Roaming switch between player is now consistent - Alfredo Tupone
- Compensating jitter in Dead reckoning - Alfredo Tupone
- Ping packet loss are like high lag for warn/kick - Alfredo Tupone
- ColorBlindness now disable hunt flashing on radar - Alfredo Tupone
- SDL is made default platform, static and shared linkage - Alfredo Tupone
- Fixed bug where players get stuck on flipped pyramids - Alfredo Tupone
- Compressed map data going over the network and into caches - Anonymous
- Options to disable certain /poll's entirely on a server - Simon Richard Grint
- Lighting menu option now has "None / Fast / Best" - Anonymous
- Dev-C++ project files - Ian Agar, Daniel Remenak, Jeff Myers
- Shot accuracy statistics dialog - Daniel Remenak
- Faster zbuffer graphics using octree and dynamic occluders - Anonymous
- Faster startup times by making the SceneDatabase on the fly - Anonymous
- Autocompletion for commands & callsigns (ala bzadmin) - Ian Agar, Frank Thilo
- /clientquery can now be requested on single individuals - Ian Agar
- Added support for irc-like /me actions and /msg messages - Sean Morrison
- Seer flag now can see Invisible Bullets - Anonymous
- Added admin message sounds - Cameron Mandrake, Sean Morrison
- Better shot reflections for non-square pyramids - Anonymous
- Fixed collision detection impalement problem - Anonymous
- anti perm for pollkick, pollban, kick, ban, deregister - Sean Morrison
- antipoll bzfs anti perm to protect against poll kick/bans - Andrew Heyn
- Server Start Menu now selects Rabbit Chase styles - Ian Agar
- Tabbed Message Panel - Scott Wichser, Sean Morrison, Alfredo Tupone
- Fonts settable via BZDB - Daniel Remenak
- New font management system and fonts - Daniel Remenak, Jeff Myers
- Reduce network utilization (tolerance) - Alfredo Tupone, Sean Morrison
- WorldWeapons and EntryZones are saved client-side - Anonymous
- Improved client map saves using map 'options' - Anonymous
- Autopilot is now capable of playing CTF - Ian Agar
- bzadmin can now send and receive team and admin messages - Lars Luthman
- Added waterLevel (water-like feature for maps) - Anonymous
- Added _noShadows (to disable shadows on a server) - Anonymous
- bzadmin's curses menu will now update automagically - Lars Luthman
- Added message filter editor for bzadmin using menu or cmds - Lars Luthman
- Added team flag safety zones - Anonymous
- Added MsgScoreOver and MsgTimeUpdate to BZAdmin - Ian Agar
- Have BZAdmin allow whitespace in callsign and host - Ian Agar
- Prevent message flooding/spamming - Ian Agar
- Consolidated polling system bzfs options (-poll) - Ian Agar, Sean Morrison
- Improved server pause cheat detection and reporting - Ian Agar, Sean Morrison
- Changed the way Roaming keys drives the Observer - Alfredo Tupone
- Fixing cross-correlation between driving keys - Alfredo Tupone
- Added configuration of driving keys - Alfredo Tupone
- Server is now valgrind-happy - Alfredo Tupone, Daniel Remenak, Sean Morrison
- Limit quick rejoins - Anonymous
- Added 'options' section to world maps - Anonymous
- Added the '-set <name> <value>' option to bzfs - Anonymous
- Throw away bad or early links in world files - Tim Riker
- Added Record/Replay feature - Anonymous
- Added Random teleporter destinations - Anonymous
- Poll to reset flags and Poll-cheating prevention - Ian Agar
- Flag and Tank Entry Zones - Dave Brosius
- Spawn improvements - Dave Brosius, Daniel Remenak
- Added MAC's Agility (aka Dodge) flag - Sean Morrison
- QuickTurn flag symbol changed from A to QT - Sean Morrison
- Added MAC's handicap game style - Sean Morrison
- Added ReverseControls bad flag - Sean Morrison
- Added Wings good flag - Dave Brosius
- Added BZDB variables to allow for more realistic friction - Nils McCarthy
- Added ForwardOnly and ReverseOnly bad flags - Sean Morrison
- No Jumping and Trigger Happy flags - Nils McCarthy
- server option to disallow autopilot - Nils McCarthy
- SDL interface to audio/video/input - Tupone Alfredo
- /clientquery (was CLIENTQUERY) moved to server - Daniel Remenak
- "Leave Game" menu item to leave a game without quitting - Daniel Remenak
- Allow user to force input device to that of their choosing - Daniel Remenak
- Tanks can drive over bumps - Dave Brosius
- Remove Building scene nodes laying on the ground (or lower) - Dave Brosius
- Rip out ref counted texture system, TM controls this now - Dave Brosius
- Added Admin Message Queue - Michael Hoffmane - Frank Evers