Difference between revisions of "BZFlag 2.0.10"

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* improved French localization - Christophe Henry
 
* improved French localization - Christophe Henry
  
 +
==Current Change Log==
 +
* Add the rabidRabbit plugin - LouMan
 +
* Add /packetlosswarn and /packetlossdrop - Thomas Stauer
 +
* Fixed memory loss for sound sample - Tupone Alfredo
 +
* Fixed invalid kick speed - Tupone Alfredo
 +
* Add packet loss kick - Thomas Stauer
 +
* Fix a segfault when re-joining - Tupone Alfredo
 +
* Add the rabbitTimer plugin - L4m3r
 +
* Fix a segfault when re-joining from observer - Tupone Alfredo
 +
* Fix the build system to be more distro friendly - Tupone Alfredo
 +
* Fixed high fps problem - Frank Thilo
 +
* API calls to reset bzdb - Jeff Myers
 +
* API call to get the player pause state. - Jeff Myers
 +
* API calls to reload bans, and other files - Jeff Myers
 +
* API event for shot ends - Jeff Myers
 +
* API command to move a flag - Jeff Myers
 +
* add API exposure for lag, jitter, and packetloss - Jeff Myers
 +
* Add koth plugin - LouMan
 +
* Add timedctf plugin - LouMan
 +
* Add teamflagreset plugin - LouMan
 +
* Add keepaway plugin - LouMan
 +
* Add wwzones plugin - LouMan
 +
* fix compiler problem with gcc-4 - Tupone Alfredo
 +
* torBlock plugin added - Jeff Myers
 +
* flagStay plugin added - Jeff Myers
 +
* Give everyone notice of pause messages - Jeff Myers
 +
* Fix for /silence command - Skeeve
 +
* Fix mousebox edge positioning - Mark Thomas
 +
* Fixed on spanish localization - xukosky@yahoo.es
 +
* Instructions to fix sound on ALSA added - Tupone Alfredo
 +
* Change filename format for easier location of matches - uso
 +
* Adding jitterdrop - Thomas Stauer
 +
* Adding jitterkick - uso
 +
* Global banlist reload with local banlist - uso
 +
* Added more info for observers - Jeff Myers
 +
* Fix to spawned and lag attributes in bz_updatePlayerData - Matthew Marshall
 +
* Ability to change the killer in a PlayerDieEvent - Matthew Marshall
 +
* Added shotID to bz_PlayerDieEventData - Matthew Marshall
 +
* Expose the countdown and game time stuff to the api - Jeff Myers
 +
* Backport the record stop function from 2.1 - Jeff Myers
 +
* Backported WW GMs from 2.1 - Matthew Marshall
 +
* Converts box & pyramids to mesh if required - Anonymous
 +
* Allows leading face specification (x+,x-,y+,y-,z+,z-) - Anonymous
 +
* Authorization is invariant to case - Anonymous
  
 
[[Category:Versions]]
 
[[Category:Versions]]
 
[[Category:Releases]]
 
[[Category:Releases]]
 
[[Category:Development]]
 
[[Category:Development]]

Revision as of 22:38, 7 September 2007

BZFlag version 2.0.10 is a future version of the BZFlag game that is hoped to be released in October of 2007. It is primarily intended to fix a number of small issues that have been found in 2.0.10 and provide good binary packages for the various Linux distributions.


Proposed back ports from 2.1

Implemented

  • Implemented Confine Mouse for Windows platforms - Daniel Remenak
  • Implemented fullscreen->windowed mode toggle on Windows - Daniel Remenak
  • Jitter Kick - Thomas Stauer
  • Fixed cross-platform and 64-bit network protocol bug - Andrew McNabb
  • Packetloss Kick - Thomas Stauer
  • First map no longer ignored in Start Server menu - Ravu al Hemio


Approved

  • fixed issues on some SMP Linux systems due to bad timekeeping - A. W. Wright
  • Fixed framerate jitter-inducing bug on SMP systems - Sean Morrison
  • Researched and updated BZFlag contributors documentation - Sean Morrison
  • Callsign bans are now handled case-insensitively - Sean Morrison

Possible

  • Updated zlib to version 1.2.3 - Sean Morrison
  • Anti-aliased rendering option - Snick
  • bzadmin require less network bandwidth - Alfredo Tupone
  • Add full support for Xfire on Windows - Daniel Remenak
  • Fixed map line ending parse bug for flag zones - Jeff Myers
  • Added optional delay before the countdown gets resumed - Thomas Stauer
  • increased joystick button support to 32 buttons - Markus\
  • framerate independent keyboard turn dampening - Sean Morrison, randomparticle
  • improved French localization - Christophe Henry

Current Change Log

  • Add the rabidRabbit plugin - LouMan
  • Add /packetlosswarn and /packetlossdrop - Thomas Stauer
  • Fixed memory loss for sound sample - Tupone Alfredo
  • Fixed invalid kick speed - Tupone Alfredo
  • Add packet loss kick - Thomas Stauer
  • Fix a segfault when re-joining - Tupone Alfredo
  • Add the rabbitTimer plugin - L4m3r
  • Fix a segfault when re-joining from observer - Tupone Alfredo
  • Fix the build system to be more distro friendly - Tupone Alfredo
  • Fixed high fps problem - Frank Thilo
  • API calls to reset bzdb - Jeff Myers
  • API call to get the player pause state. - Jeff Myers
  • API calls to reload bans, and other files - Jeff Myers
  • API event for shot ends - Jeff Myers
  • API command to move a flag - Jeff Myers
  • add API exposure for lag, jitter, and packetloss - Jeff Myers
  • Add koth plugin - LouMan
  • Add timedctf plugin - LouMan
  • Add teamflagreset plugin - LouMan
  • Add keepaway plugin - LouMan
  • Add wwzones plugin - LouMan
  • fix compiler problem with gcc-4 - Tupone Alfredo
  • torBlock plugin added - Jeff Myers
  • flagStay plugin added - Jeff Myers
  • Give everyone notice of pause messages - Jeff Myers
  • Fix for /silence command - Skeeve
  • Fix mousebox edge positioning - Mark Thomas
  • Fixed on spanish localization - xukosky@yahoo.es
  • Instructions to fix sound on ALSA added - Tupone Alfredo
  • Change filename format for easier location of matches - uso
  • Adding jitterdrop - Thomas Stauer
  • Adding jitterkick - uso
  • Global banlist reload with local banlist - uso
  • Added more info for observers - Jeff Myers
  • Fix to spawned and lag attributes in bz_updatePlayerData - Matthew Marshall
  • Ability to change the killer in a PlayerDieEvent - Matthew Marshall
  • Added shotID to bz_PlayerDieEventData - Matthew Marshall
  • Expose the countdown and game time stuff to the api - Jeff Myers
  • Backport the record stop function from 2.1 - Jeff Myers
  • Backported WW GMs from 2.1 - Matthew Marshall
  • Converts box & pyramids to mesh if required - Anonymous
  • Allows leading face specification (x+,x-,y+,y-,z+,z-) - Anonymous
  • Authorization is invariant to case - Anonymous