This wiki is archived and useful information is being migrated to the main bzflag.org website

Difference between revisions of "BZFlag 2.0.10"

From BZFlagWiki
Jump to: navigation, search
(issues were in 2.0.8, not 2.0.10)
Line 1: Line 1:
 
BZFlag version 2.0.10 is a future version of the BZFlag game that is hoped to be released in October of 2007. It is primarily intended to fix a number of small issues that have been found in 2.0.8 and provide good binary packages for the various Linux distributions.
 
BZFlag version 2.0.10 is a future version of the BZFlag game that is hoped to be released in October of 2007. It is primarily intended to fix a number of small issues that have been found in 2.0.8 and provide good binary packages for the various Linux distributions.
 
+
==Bug to fix before release==
 
+
 
==Proposed back ports from 2.1==
 
==Proposed back ports from 2.1==
  

Revision as of 10:47, 9 September 2007

BZFlag version 2.0.10 is a future version of the BZFlag game that is hoped to be released in October of 2007. It is primarily intended to fix a number of small issues that have been found in 2.0.8 and provide good binary packages for the various Linux distributions.

Bug to fix before release

Proposed back ports from 2.1

To help on merging see the 2.1 commit list

Implemented

  • Implemented Confine Mouse for Windows platforms - Daniel Remenak
  • Implemented fullscreen->windowed mode toggle on Windows - Daniel Remenak
  • Jitter Kick - Thomas Stauer
  • Fixed cross-platform and 64-bit network protocol bug - Andrew McNabb
  • Packetloss Kick - Thomas Stauer
  • First map no longer ignored in Start Server menu - Ravu al Hemio
  • Updated zlib to version 1.2.3 - Sean Morrison

Approved

  • fixed issues on some SMP Linux systems due to bad timekeeping - A. W. Wright
  • Fixed framerate jitter-inducing bug on SMP systems - Sean Morrison
  • Researched and updated BZFlag contributors documentation - Sean Morrison
  • Callsign bans are now handled case-insensitively - Sean Morrison

Possible

  • Anti-aliased rendering option - Snick
  • Fixed map line ending parse bug for flag zones - Jeff Myers
  • Added optional delay before the countdown gets resumed - Thomas Stauer
  • increased joystick button support to 32 buttons - Markus\
  • framerate independent keyboard turn dampening - Sean Morrison, randomparticle
  • improved French localization - Christophe Henry

Current Change Log

  • Add the rabidRabbit plugin - LouMan
  • Add /packetlosswarn and /packetlossdrop - Thomas Stauer
  • Fixed memory loss for sound sample - Tupone Alfredo
  • Fixed invalid kick speed - Tupone Alfredo
  • Add packet loss kick - Thomas Stauer
  • Fix a segfault when re-joining - Tupone Alfredo
  • Add the rabbitTimer plugin - L4m3r
  • Fix a segfault when re-joining from observer - Tupone Alfredo
  • Fix the build system to be more distro friendly - Tupone Alfredo
  • Fixed high fps problem - Frank Thilo
  • API calls to reset bzdb - Jeff Myers
  • API call to get the player pause state. - Jeff Myers
  • API calls to reload bans, and other files - Jeff Myers
  • API event for shot ends - Jeff Myers
  • API command to move a flag - Jeff Myers
  • add API exposure for lag, jitter, and packetloss - Jeff Myers
  • Add koth plugin - LouMan
  • Add timedctf plugin - LouMan
  • Add teamflagreset plugin - LouMan
  • Add keepaway plugin - LouMan
  • Add wwzones plugin - LouMan
  • fix compiler problem with gcc-4 - Tupone Alfredo
  • torBlock plugin added - Jeff Myers
  • flagStay plugin added - Jeff Myers
  • Give everyone notice of pause messages - Jeff Myers
  • Fix for /silence command - Skeeve
  • Fix mousebox edge positioning - Mark Thomas
  • Fixed on spanish localization - xukosky@yahoo.es
  • Instructions to fix sound on ALSA added - Tupone Alfredo
  • Change filename format for easier location of matches - uso
  • Adding jitterdrop - Thomas Stauer
  • Adding jitterkick - uso
  • Global banlist reload with local banlist - uso
  • Added more info for observers - Jeff Myers
  • Fix to spawned and lag attributes in bz_updatePlayerData - Matthew Marshall
  • Ability to change the killer in a PlayerDieEvent - Matthew Marshall
  • Added shotID to bz_PlayerDieEventData - Matthew Marshall
  • Expose the countdown and game time stuff to the api - Jeff Myers
  • Backport the record stop function from 2.1 - Jeff Myers
  • Backported WW GMs from 2.1 - Matthew Marshall
  • Converts box & pyramids to mesh if required - Anonymous
  • Allows leading face specification (x+,x-,y+,y-,z+,z-) - Anonymous
  • Authorization is invariant to case - Anonymous