This wiki is archived and useful information is being migrated to the main bzflag.org website
Difference between revisions of "BZFlag 2.0.10"
From BZFlagWiki
(→Proposed Names) |
|||
Line 9: | Line 9: | ||
* "Sasquatch" | * "Sasquatch" | ||
− | + | ==Backports implemented from 2.1== | |
The following lists the backported features pulled from 2.1 into 2.0.10RC1 | The following lists the backported features pulled from 2.1 into 2.0.10RC1 | ||
Revision as of 21:38, 17 September 2007
BZFlag version 2.0.10 is a future version of the BZFlag game that is hoped to be released in October of 2007. It is primarily intended to fix a number of small issues that have been found in 2.0.8 and provide good binary packages for the various Linux distributions.
Contents
Tag And Code Freeze
On September 17th at 14:00 PST, the code for v2_0branch was frozen for the build of 2.0.10RC1. Binary builds for this version were posted on the BZFlag froums at http://my.bzflag.org/bb/viewtopic.php?t=11480
Proposed Names
The proposed names for the release are as follows
- "Never Say Never"
- "Sasquatch"
Backports implemented from 2.1
The following lists the backported features pulled from 2.1 into 2.0.10RC1
- Implemented Confine Mouse for Windows platforms - Daniel Remenak
- Implemented fullscreen->windowed mode toggle on Windows - Daniel Remenak
- Jitter Kick - Thomas Stauer
- Fixed cross-platform and 64-bit network protocol bug - Andrew McNabb
- Packetloss Kick - Thomas Stauer
- First map no longer ignored in Start Server menu - Ravu al Hemio
- Updated zlib to version 1.2.3 - Sean Morrison
- Added optional delay before the countdown gets resumed - Thomas Stauer
Current Change Log
- Add -adminlagannounce and -lagannounce - Thomas Stauer
- Check for talk permission for part/quit messages - uso
- First map no longer ignored in Start Server menu - Ravu al Hemio
- Implemented Confine Mouse for Windows platforms - Daniel Remenak
- Implemented fullscreen->windowed mode toggle on Windows - Daniel Remenak
- Add the rabidRabbit plugin - LouMan
- Add packet loss kick and related admin commands - Thomas Stauer
- Reclaim lost memory from sound sample - Tupone Alfredo
- Fixed bashism on debian rules - Ryan Kavanagh
- Add the rabbitTimer plugin - L4m3r
- Fix some segfaults when re-joining - Tupone Alfredo
- Compliance with gcc-4.2 - Tupone Alfredo
- Fix the build system to be more distro friendly - Tupone Alfredo
- Plugins get flag resets/spawns/grab/drop/transfer - Jeff Myers, Bernt Hansen
- Fix compiler problem with gcc-4 - Tupone Alfredo
- Fixed high fps problem - Frank Thilo
- Added more info for observers - Jeff Myers, Frank Thilo
- torBlock plugin added - Jeff Myers, blast007
- Use mesh position and height for radar - Thomas Stauer
- Add the regFlag plugin - Bernt Hansen
- Fix memory leak from cURL - blast007
- Add the Phoenix plugin - Jeff Myers
- Add favorite server - Frank Thilo
- SDL sound rate fix - Alfredo Tupone
- add bzID and server status to logDetail plugin - Bernt Hansen
- Add -tkannounce to announce tk on admin channel - Bernt Hansen
- Add the serverControl plugin - Bernt Hansen
- Add keepaway plugin - LouMan
- API calls to reset bzdb - Jeff Myers
- API call to get the player pause state. - Jeff Myers
- API calls to reload bans, and other files - Jeff Myers
- API event for shot ends - Jeff Myers
- API command to move a flag - Jeff Myers
- add API exposure for lag, jitter, and packetloss - Jeff Myers
- Add koth plugin - LouMan
- Add timedctf plugin - LouMan
- Add teamflagreset plugin - LouMan
- Add wwzones plugin - LouMan
- flagStay plugin added - Jeff Myers
- Give everyone notice of pause messages - Jeff Myers
- Fix for /silence command - Skeeve
- Fix mousebox edge positioning - Mark Thomas
- Fixed on spanish localization - xukosky@yahoo.es
- Instructions to fix sound on ALSA added - Tupone Alfredo
- Change filename format for easier location of matches - uso
- Adding jitter kick and related admin commands - Thomas Stauer
- Add optional delay before the countdown gets resumed - Thomas Stauer
- Global banlist reload with local banlist - uso
- Fix to spawned and lag attributes in bz_updatePlayerData - Matthew Marshall
- Ability to change the killer in a PlayerDieEvent - Matthew Marshall
- Added shotID to bz_PlayerDieEventData - Matthew Marshall
- Expose the countdown and game time stuff to the api - Jeff Myers
- Backport the record stop function from 2.1 - Jeff Myers
- Backported WW GMs from 2.1 - Matthew Marshall
- Converts box & pyramids to mesh if required - Anonymous
- Allows leading face specification (x+,x-,y+,y-,z+,z-) - Anonymous
- Authorization is invariant to case - Anonymous