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Difference between revisions of "BZFlag 2.0.10"

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BZFlag version 2.0.10 is the current version of the BZFlag game released on 11/17/07.
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BZFlag version 2.0.10 is the current version of the BZFlag game for Windows and Mac OSX. It was released on 11/17/07.
 
It was released primarily to fix a number of small issues that have been found in 2.0.8 and provide good binary packages for the various Linux distributions for dual core and 64 bit systems.
 
It was released primarily to fix a number of small issues that have been found in 2.0.8 and provide good binary packages for the various Linux distributions for dual core and 64 bit systems.
  

Revision as of 16:46, 1 July 2008

BZFlag version 2.0.10 is the current version of the BZFlag game for Windows and Mac OSX. It was released on 11/17/07. It was released primarily to fix a number of small issues that have been found in 2.0.8 and provide good binary packages for the various Linux distributions for dual core and 64 bit systems.

Change Log

  • Added a work around for buggy DRI open source ATI drivers and the narrow flag - Jeff Myers
  • Add /modcount command - Joshua Bodine, Anonymous
  • Fix bug where users get locked into autopilot mode - Joshua Bodine
  • Fix bug where poll results would not be announced - Joshua Bodine
  • Fix antikill notice bug - Joshua Bodine
  • Add -adminlagannounce and -lagannounce - Thomas Stauer
  • Check for talk permission for part/quit messages - uso
  • First map no longer ignored in Start Server menu - Ravu al Hemio
  • Implemented Confine Mouse for Windows platforms - Daniel Remenak
  • Implemented fullscreen->windowed mode toggle on Windows - Daniel Remenak
  • Add the rabidRabbit plugin - LouMan
  • Add packet loss kick and related admin commands - Thomas Stauer
  • Reclaim lost memory from sound sample - Tupone Alfredo
  • Fixed bashism on debian rules - Ryan Kavanagh
  • Add the rabbitTimer plugin - L4m3r
  • Fix some segfaults when re-joining - Tupone Alfredo
  • Compliance with gcc-4.2 - Tupone Alfredo
  • Fix the build system to be more distro friendly - Tupone Alfredo
  • Plugins get flag resets/spawns/grab/drop/transfer - Jeff Myers, Bernt Hansen
  • Fix compiler problem with gcc-4 - Tupone Alfredo
  • Fixed high fps problem - Frank Thilo
  • Added more info for observers - Jeff Myers, Frank Thilo
  • torBlock plugin added - Jeff Myers, blast007
  • Optionally use mesh position and height for radar - Thomas Stauer
  • Add the regFlag plugin - Bernt Hansen
  • Fix memory leak from cURL - blast007
  • Add the Phoenix plugin - Jeff Myers
  • Add favorite server - Frank Thilo
  • SDL sound rate fix - Alfredo Tupone
  • add bzID and server status to logDetail plugin - Bernt Hansen
  • Add -tkannounce to announce tk on admin channel - Bernt Hansen
  • Add the serverControl plugin - Bernt Hansen
  • Add keepaway plugin - LouMan
  • API calls to reset bzdb - Jeff Myers
  • API call to get the player pause state. - Jeff Myers
  • API calls to reload bans, and other files - Jeff Myers
  • API event for shot ends - Jeff Myers
  • API command to move a flag - Jeff Myers
  • add API exposure for lag, jitter, and packetloss - Jeff Myers
  • Add koth plugin - LouMan
  • Add timedctf plugin - LouMan
  • Add teamflagreset plugin - LouMan
  • Add wwzones plugin - LouMan
  • flagStay plugin added - Jeff Myers
  • Give everyone notice of pause messages - Jeff Myers
  • Fix for /silence command - Skeeve
  • Fix mousebox edge positioning - Mark Thomas
  • Fixed on spanish localization - xukosky@yahoo.es
  • Instructions to fix sound on ALSA added - Tupone Alfredo
  • Change filename format for easier location of matches - uso
  • Adding jitter kick and related admin commands - Thomas Stauer
  • Global banlist reload with local banlist - uso
  • Fix to spawned and lag attributes in bz_updatePlayerData - Matthew Marshall
  • Ability to change the killer in a PlayerDieEvent - Matthew Marshall
  • Added shotID to bz_PlayerDieEventData - Matthew Marshall
  • Expose the countdown and game time stuff to the api - Jeff Myers
  • Backport the record stop function from 2.1 - Jeff Myers
  • Backported WW GMs from 2.1 - Matthew Marshall
  • Converts box & pyramids to mesh if required - Anonymous
  • Allows leading face specification (x+,x-,y+,y-,z+,z-) - Anonymous
  • Authorization is invariant to case - Anonymous