BZFlag 2.0.10

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Revision as of 21:44, 17 September 2007 by DTRemenak (Talk | contribs) (Proposed Names: well, I like this one (credit to bryjen [and MP] though))

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BZFlag version 2.0.10 is a future version of the BZFlag game that is hoped to be released in October of 2007. It is primarily intended to fix a number of small issues that have been found in 2.0.8 and provide good binary packages for the various Linux distributions.

Tag And Code Freeze

On September 17th at 14:00 PST, the code for v2_0branch was frozen for the build of 2.0.10RC1. Binary builds for this version were posted on the BZFlag froums at http://my.bzflag.org/bb/viewtopic.php?t=11480

Proposed Names

The proposed names for the release are as follows

  • "Never Say Never"
  • "Sasquatch"
  • "He Says He's Not Dead"

Backports implemented from 2.1

The following lists the backported features pulled from 2.1 into 2.0.10RC1

  • Implemented Confine Mouse for Windows platforms - Daniel Remenak
  • Implemented fullscreen->windowed mode toggle on Windows - Daniel Remenak
  • Jitter Kick - Thomas Stauer
  • Fixed cross-platform and 64-bit network protocol bug - Andrew McNabb
  • Packetloss Kick - Thomas Stauer
  • First map no longer ignored in Start Server menu - Ravu al Hemio
  • Updated zlib to version 1.2.3 - Sean Morrison
  • Added optional delay before the countdown gets resumed - Thomas Stauer

Current Change Log

  • Add -adminlagannounce and -lagannounce - Thomas Stauer
  • Check for talk permission for part/quit messages - uso
  • First map no longer ignored in Start Server menu - Ravu al Hemio
  • Implemented Confine Mouse for Windows platforms - Daniel Remenak
  • Implemented fullscreen->windowed mode toggle on Windows - Daniel Remenak
  • Add the rabidRabbit plugin - LouMan
  • Add packet loss kick and related admin commands - Thomas Stauer
  • Reclaim lost memory from sound sample - Tupone Alfredo
  • Fixed bashism on debian rules - Ryan Kavanagh
  • Add the rabbitTimer plugin - L4m3r
  • Fix some segfaults when re-joining - Tupone Alfredo
  • Compliance with gcc-4.2 - Tupone Alfredo
  • Fix the build system to be more distro friendly - Tupone Alfredo
  • Plugins get flag resets/spawns/grab/drop/transfer - Jeff Myers, Bernt Hansen
  • Fix compiler problem with gcc-4 - Tupone Alfredo
  • Fixed high fps problem - Frank Thilo
  • Added more info for observers - Jeff Myers, Frank Thilo
  • torBlock plugin added - Jeff Myers, blast007
  • Use mesh position and height for radar - Thomas Stauer
  • Add the regFlag plugin - Bernt Hansen
  • Fix memory leak from cURL - blast007
  • Add the Phoenix plugin - Jeff Myers
  • Add favorite server - Frank Thilo
  • SDL sound rate fix - Alfredo Tupone
  • add bzID and server status to logDetail plugin - Bernt Hansen
  • Add -tkannounce to announce tk on admin channel - Bernt Hansen
  • Add the serverControl plugin - Bernt Hansen
  • Add keepaway plugin - LouMan
  • API calls to reset bzdb - Jeff Myers
  • API call to get the player pause state. - Jeff Myers
  • API calls to reload bans, and other files - Jeff Myers
  • API event for shot ends - Jeff Myers
  • API command to move a flag - Jeff Myers
  • add API exposure for lag, jitter, and packetloss - Jeff Myers
  • Add koth plugin - LouMan
  • Add timedctf plugin - LouMan
  • Add teamflagreset plugin - LouMan
  • Add wwzones plugin - LouMan
  • flagStay plugin added - Jeff Myers
  • Give everyone notice of pause messages - Jeff Myers
  • Fix for /silence command - Skeeve
  • Fix mousebox edge positioning - Mark Thomas
  • Fixed on spanish localization - xukosky@yahoo.es
  • Instructions to fix sound on ALSA added - Tupone Alfredo
  • Change filename format for easier location of matches - uso
  • Adding jitter kick and related admin commands - Thomas Stauer
  • Add optional delay before the countdown gets resumed - Thomas Stauer
  • Global banlist reload with local banlist - uso
  • Fix to spawned and lag attributes in bz_updatePlayerData - Matthew Marshall
  • Ability to change the killer in a PlayerDieEvent - Matthew Marshall
  • Added shotID to bz_PlayerDieEventData - Matthew Marshall
  • Expose the countdown and game time stuff to the api - Jeff Myers
  • Backport the record stop function from 2.1 - Jeff Myers
  • Backported WW GMs from 2.1 - Matthew Marshall
  • Converts box & pyramids to mesh if required - Anonymous
  • Allows leading face specification (x+,x-,y+,y-,z+,z-) - Anonymous
  • Authorization is invariant to case - Anonymous