Editing BZFlag README

Jump to: navigation, search

Warning: The database has been locked for maintenance, so you will not be able to save your edits right now. You may wish to copy and paste your text into a text file and save it for later.

The administrator who locked it offered this explanation: Server migration

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
<pre>
 
<pre>
    BZFlag 2.4.10
+
    BZFlag 2.4.6
 
http://BZFlag.org/
 
http://BZFlag.org/
Copyright (c) 1993-2017 Tim Riker
+
Copyright (c) 1993-2016 Tim Riker
  
 
BZFlag is an Open Source OpenGL multiplayer multiplatform Battle Zone
 
BZFlag is an Open Source OpenGL multiplayer multiplatform Battle Zone
Line 9: Line 9:
 
was originally written for SGI computers running Irix, but now runs
 
was originally written for SGI computers running Irix, but now runs
 
and is actively maintained on Windows, Linux, Mac OS X, and other
 
and is actively maintained on Windows, Linux, Mac OS X, and other
platforms.
+
platforms. The game is distributed under the LGPL license.
 
+
BZFlag may be redistributed under either the LGPL or MPL licenses.
+
  
 
This is the BZFlag README file.  This file includes introductory build
 
This is the BZFlag README file.  This file includes introductory build

Please note that all contributions to BZFlagWiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see BZFlagWiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)