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The source code is available in a number of ways.
 
The source code is available in a number of ways.
  
The simplest way is to download one of the source code archives that is released with each major release of the software. These are available at the [https://github.com/BZFlag-Dev/bzflag.git BZFlag GitHub page]. There is an archive of the source code used to build every version of the game. The source archives are provided in Unix line ending format ( .tar.gz and .tar.bz ) as well as Windows line ending format ( .zip ). The archives contain instructions on how to compile the software directly. Additional software such as a C++ compiler will be needed.
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The simplest way is to download one of the source code archives that is released with each major release of the software. These are available at the [http://sourceforge.net/projects/bzflag/files/bzflag%20source/ BZFlag SourceForge Downloads Page]. There is an archive of the source code used to build every version of the game. The source archives are provided in Unix line ending format ( .tar.gz and .tar.bz ) as well as Windows line ending format ( .zip ). The archives contain instructions on how to compile the software directly. Additional software such as a C++ compiler will be needed.
  
The source code for BZFlag is always changing and being developed. The developers keep the current code for the project in a Git repository located at GitHub. Please see the [[BZFlag Git]] page for information on how to access the Git repository.
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The source code for BZFlag is always changing and being developed. The developers keep the current code for the project in a SVN repository located at SourceForge. Please see the [[BZFlag SVN]] page for information on how to access the SVN system.
  
 
==License==
 
==License==
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The main BZFlag website is licensed under the [https://bitbucket.org/blast007/bzflag_main_website/src/tip/COPYING MIT License].
 
The main BZFlag website is licensed under the [https://bitbucket.org/blast007/bzflag_main_website/src/tip/COPYING MIT License].
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==Patches==
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A number of users have submitted changes to the source code as [http://en.wikipedia.org/wiki/Patch_%28computing%29 patches]. These patches are source code modifications that can ether fix a bug or add a feature. The development team will periodically review all patches submitted to the [http://sourceforge.net/tracker/?group_id=3248&atid=303248 SourceForge Patch Tracker] and apply desired patches to the mainline source code.
  
 
==History==
 
==History==
 
The BZFlag source code has been open source and hosted by SourceForge since March 2000. Before this the source code was the proprietary property of [[Chris Schoeneman]] who began developing the game in 1992 at the Cornell Program of Computer Graphics for the SGI line of graphic workstations.
 
The BZFlag source code has been open source and hosted by SourceForge since March 2000. Before this the source code was the proprietary property of [[Chris Schoeneman]] who began developing the game in 1992 at the Cornell Program of Computer Graphics for the SGI line of graphic workstations.
BZFlag is now currently hosted on GitHub.
 
  
 
BZFlag is in no way related to the commercial game [http://en.wikipedia.org/wiki/Battlezone "BATTLEZONE"] by [http://en.wikipedia.org/wiki/Atari Atari, Inc], it was simply inspired by it. They do not share any code or intellectual property.
 
BZFlag is in no way related to the commercial game [http://en.wikipedia.org/wiki/Battlezone "BATTLEZONE"] by [http://en.wikipedia.org/wiki/Atari Atari, Inc], it was simply inspired by it. They do not share any code or intellectual property.

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