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Editing BZRobots/API
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Latest revision | Your text | ||
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| Clears the event queue; any events will be disgarded | | Clears the event queue; any events will be disgarded | ||
! bgcolor="#BB0000" | Y | ! bgcolor="#BB0000" | Y | ||
− | ! bgcolor="# | + | ! bgcolor="#BB0000" | Y |
! bgcolor="#00BB00" | Y | ! bgcolor="#00BB00" | Y | ||
! bgcolor="#00BB00" | Y | ! bgcolor="#00BB00" | Y | ||
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! bgcolor="#00BB00" | 100% | ! bgcolor="#00BB00" | 100% | ||
|- | |- | ||
− | | void fire( | + | | void fire() |
| Fires a single shot | | Fires a single shot | ||
! bgcolor="#00BB00" | Y | ! bgcolor="#00BB00" | Y | ||
! bgcolor="#00BB00" | Y | ! bgcolor="#00BB00" | Y | ||
! bgcolor="#00BB00" | Y | ! bgcolor="#00BB00" | Y | ||
− | ! bgcolor="# | + | ! bgcolor="#00BB00" | Y |
! bgcolor="#00BB00" | 100% | ! bgcolor="#00BB00" | 100% | ||
|- | |- | ||
− | | Bullet *fireBullet( | + | | Bullet *fireBullet() |
| Fires a single shot, returning a reference to the fired shot | | Fires a single shot, returning a reference to the fired shot | ||
! bgcolor="#00BB00" | Y | ! bgcolor="#00BB00" | Y | ||
! bgcolor="#00BB00" | Y | ! bgcolor="#00BB00" | Y | ||
! bgcolor="#00BB00" | Y | ! bgcolor="#00BB00" | Y | ||
− | ! bgcolor="# | + | ! bgcolor="#00BB00" | Y |
! bgcolor="#BBBB00" | 50% | ! bgcolor="#BBBB00" | 50% | ||
|- | |- |