Difference between revisions of "BZRobots/Ideas"

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(Accepted ideas)
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=Overview=
 
This page is to collaborate on ideas for the [[BZRobots]] Programmable Computer Player Client
 
  
= Implementation ideas =
 
* [[BZRobots/ShotsAndEnemies]]
 
 
= Suggested ideas =
 
==Scripting==
 
* Be able to load multiple modules.
 
 
==API functions==
 
* Provide an API for visual targets based on the same rules a player would see.
 
* Provide global, team, admin, and report chat APIs so bots can communicate just like players, perhaps with some parsing helper functions.
 
* Have methods to compute travel paths to desired locations, with updates for moving targets.
 
* Add a getTank(callsign) function
 
 
== Input ==
 
* Allows input of coordinates/properties from stdin, so info from other apps, gps, etc. can be pumped into the bot
 
 
= Accepted ideas =
 
* Add support for getShots() in BZAdvancedRobot - return a list of shots (class Shot)
 
* Add support for a Shot class
 
** getPosition(dt) -return position after dt seconds as is assumed
 
** getType() - normal? gm? laser? ...
 
** getHeading() - which way is the shot heading?
 
** getShooter() - who shot it? at least own shots should be distinguished because on no-rico servers we could just throw them away when doing collision forecasts
 
** unique identifier so that frontend and backend can refer to individual shots: can be composed using player id and shot id
 
* Add support for getPlayers() in BZAdvancedRobot - return a list of players (class Tank)
 
* Add support for a Tank class
 
** getPosition(dt) - return position after dt seconds as is assumed
 
** getVelocity() - return current velocity
 
** getAngularVelocity() - return current angular velocity, i.e. how fast it is turning
 
** getHeading() - which way the bot is heading?
 
** unique identifier so that frontend and backend can refer to individual shots: can be composed using player id and shot id
 
 
= Rejected ideas =
 
==API functions==
 
* Have methods to compute travel paths to desired locations, with updates for moving targets.
 
** (Rejected as it defeats the purpose of BZRobots as an AI learning tool)
 

Revision as of 06:09, 4 August 2009