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BZRobots/Ideas
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Contents
Overview
This page is to collaborate on ideas for the BZRobots Programmable Computer Player Client
Implementation ideas
Suggested ideas
Scripting
- Be able to load multiple modules.
API functions
- Provide an API for visual targets based on the same rules a player would see.
- Provide global, team, admin, and report chat APIs so bots can communicate just like players, perhaps with some parsing helper functions.
- Have methods to compute travel paths to desired locations, with updates for moving targets.
- Add a getTank(callsign) function
Input
- Allows input of coordinates/properties from stdin, so info from other apps, gps, etc. can be pumped into the bot
Accepted ideas
- Add support for getShots() in BZAdvancedRobot - return a list of shots (class Shot)
- Add support for a Shot class
- getPosition(dt) -return position after dt seconds as is assumed
- getType() - normal? gm? laser? ...
- getHeading() - which way is the shot heading?
- getShooter() - who shot it? at least own shots should be distinguished because on no-rico servers we could just throw them away when doing collision forecasts
- unique identifier so that frontend and backend can refer to individual shots: can be composed using player id and shot id
- Add support for getPlayers() in BZAdvancedRobot - return a list of players (class Tank)
- Add support for a Tank class
- getPosition(dt) - return position after dt seconds as is assumed
- getVelocity() - return current velocity
- getAngularVelocity() - return current angular velocity, i.e. how fast it is turning
- getHeading() - which way the bot is heading?
- unique identifier so that frontend and backend can refer to individual shots: can be composed using player id and shot id
Rejected ideas
API functions
- Have methods to compute travel paths to desired locations, with updates for moving targets.
- (Rejected as it defeats the purpose of BZRobots as an AI learning tool)