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BZW

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Revision as of 19:16, 18 February 2007 by JeffM2501 (Talk | contribs) (New page: The BZW format is used by BZFS to define the game world, or "map". This file is a plain text file that is loaded by the server application at start up and sent to each client when it j...)

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The BZW format is used by BZFS to define the game world, or "map". This file is a plain text file that is loaded by the server application at start up and sent to each client when it joins the game. The map file contains a list of 3d world objects that populate the world, as well as optionally settings and options for the server to use when running.

Basic Format

All structures in the BZW format are contained in this basic block structure

      OJBECT_NAME
        KEY  VALUE
        KEY  VALUE