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Editing Base
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| '''size''' || defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z. A Z size of 0 creates a thin base with no thickness or walls. | | '''size''' || defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z. A Z size of 0 creates a thin base with no thickness or walls. | ||
|- | |- | ||
− | | '''color''' || defines the team to which the base is allocated:- 1: red, 2: green, 3: blue, 4: purple. Because [[ | + | | '''color''' || defines the team to which the base is allocated:- 1: red, 2: green, 3: blue, 4: purple. Because [[rogue]] is not a team, there is no such thing as a "rogue base", nor is there a rogue team flag. |
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− | | '''oncap''' || if specified, indicates that a [[weapon (object)|world weapon]] with the specified [ | + | | '''oncap''' || if specified, indicates that a [[weapon (object)|world weapon]] with the specified [[FlagCode]] is to be automatically generated and fired whenever a flag is captured at this base.[[ShockWave]] is a very common [[FlagCode]] to use here. |
|} | |} | ||
Bases do not support the use of [[Material]] or [[Physics Drivers]]. One will have to supply the -mp and -c server directives for the bases to appear. A team's flag is automatically spawned in the middle of their base when a minimum of one player from two or more teams have connected to a CTF game. | Bases do not support the use of [[Material]] or [[Physics Drivers]]. One will have to supply the -mp and -c server directives for the bases to appear. A team's flag is automatically spawned in the middle of their base when a minimum of one player from two or more teams have connected to a CTF game. | ||
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[[Category:Map Making]] | [[Category:Map Making]] | ||
− | [[Category: | + | [[Category:Map_Objects]] |