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| '''color''' || defines the team to which the base is allocated:- 1: red, 2: green, 3: blue, 4: purple.  Because [[Team (options)|rogue]] is not a team, there is no such thing as a "rogue base", nor is there a rogue team flag.
 
| '''color''' || defines the team to which the base is allocated:- 1: red, 2: green, 3: blue, 4: purple.  Because [[Team (options)|rogue]] is not a team, there is no such thing as a "rogue base", nor is there a rogue team flag.
 
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| '''oncap''' || if specified, indicates that a [[weapon (object)|world weapon]] with the specified [http://bzflag.org/documentation/flags FlagCode] is to be automatically generated and fired whenever a flag is captured at this base.[[ShockWave]] is a very common [http://bzflag.org/documentation/flags FlagCode] to use here.
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| '''oncap''' || if specified, indicates that a [[weapon (object)|world weapon]] with the specified [[FlagCode]] is to be automatically generated and fired whenever a flag is captured at this base.[[ShockWave]] is a very common [[FlagCode]] to use here.
 
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Bases do not support the use of [[Material]] or [[Physics Drivers]].  One will have to supply the -mp and -c server directives for the bases to appear.  A team's flag is automatically spawned in the middle of their base when a minimum of one player from two or more teams have connected to a CTF game.
 
Bases do not support the use of [[Material]] or [[Physics Drivers]].  One will have to supply the -mp and -c server directives for the bases to appear.  A team's flag is automatically spawned in the middle of their base when a minimum of one player from two or more teams have connected to a CTF game.
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[[Category:Map Making]]
 
[[Category:Map Making]]
[[Category:Map Objects]]
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[[Category:Map_Objects]]

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