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Difference between revisions of "Base"

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(Added the server directive comment after running into the problem myself.)
m (Changed the = sign to a : in the color property. When it was an equal, it confused the wiki software so it didn't show at all)
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rotation=defines a rotation around the Z axis for the box, in degrees.
 
rotation=defines a rotation around the Z axis for the box, in degrees.
 
size=defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z. A Z size of 0 creates a thin base with no thickness or walls.
 
size=defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z. A Z size of 0 creates a thin base with no thickness or walls.
color=defines the team that that base is allocated to: 1 = red, 2 = green, 3 = blue, 4 = purple.
+
color=defines the team that that base is allocated to: 1: red, 2: green, 3: blue, 4: purple.
 
oncap=if specified, indicates that a [[weapon (object)|world weapon]] with the specified [[FlagCode]] is to be automatically generated and fired whenever a flag is captured at this base.[[ShockWave]] is a very common [[FlagCode]] to use here.
 
oncap=if specified, indicates that a [[weapon (object)|world weapon]] with the specified [[FlagCode]] is to be automatically generated and fired whenever a flag is captured at this base.[[ShockWave]] is a very common [[FlagCode]] to use here.
 
</properties>
 
</properties>

Revision as of 03:15, 8 May 2007

A base is a BZW map object that defines structure very similar to a standard box, but has with the specific properties of being a base for capture the flag style game play modes. In standard CTF games, each team (excluding rogues) will be allocated one or more bases to which they must take an opposing team's flag to to capture.

Code

Base Appearance

The code for a box object is as follows

base
 position 10 20 30
 rotation 45
 size 1 2 3
 color 1
 oncap SW
end

Valid parameters for a base are

position defines the center of the box in X and Y and the bottom of the box in Z.
rotation defines a rotation around the Z axis for the box, in degrees.
size defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z. A Z size of 0 creates a thin base with no thickness or walls.
color defines the team that that base is allocated to: 1: red, 2: green, 3: blue, 4: purple.
oncap if specified, indicates that a world weapon with the specified FlagCode is to be automatically generated and fired whenever a flag is captured at this base.ShockWave is a very common FlagCode to use here.

Bases do not support Material, Texture Matrix, or Physics Drivers. You will have to supply the -mp server directive for the bases to appear.

Appearance

The vertical walls of a base a colored striped texture, unlike the standard box. The top and bottom of the base are textured with a colored base logo. The color if the textures corresponds to the team that owns the base, for easy recognition. A base with a Z size of 0 will not have any vertical walls.

Editor Support

The base object is supported by all known editors.

History

The base is one of the original objects supported by BZFlag and has been a mainstay of CTF maps since the very beginning. Bases added automatically for random CTF maps by the BZFS server.