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Difference between revisions of "Box"

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==Code==
 
==Code==
 +
[[Image:BoxeAppearance.png|frame|right|Default boxes]]
 
The code for a box object is as follows
 
The code for a box object is as follows
 
{|
 
{|
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==Appearance==
 
==Appearance==
 
Box objects by default have a red brick texture on the vertical sides, and a white plaster texture on the top and bottom.
 
Box objects by default have a red brick texture on the vertical sides, and a white plaster texture on the top and bottom.
[[Image:BoxeAppearance.png]]
 
  
 
==History==
 
==History==

Revision as of 00:47, 24 March 2007

A Box is a BZW map structure that defines a rectilinear parellepiped in the world.

Code

Default boxes

The code for a box object is as follows

box
 position 10 20 30
 rotation 45
 size 1 2 3
end

Valid parameters for a box are

  • position; defines the center of the box in X and Y and the bottom of the box in Z.
  • rotation; defines a rotation around the Z axis for the box, in degrees.
  • size; defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z.

Boxes do not support Material, Texture Matrix, or Physics Drivers. The MeshBox object replaces the box object and supports these features.

Appearance

Box objects by default have a red brick texture on the vertical sides, and a white plaster texture on the top and bottom.

History

The box is one of the original objects supported by BZFlag and has been a mainstay of maps since the very beginning. Boxes are heavily used by the software when generating random maps. In v2.0.0 the box was replaced with the meshbox object to support Materials and Physics Drivers. The original box definition was left unchanged, in order to maintain functional compatibility for older maps.

Editor Support

The box object is supported by all known editors.