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Box

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Revision as of 21:31, 18 February 2007 by JeffM2501 (Talk | contribs) (New page: A Box is a BZW map structure that defines a rectilinear parellepiped in the world. ==Code== The code for a box object is as follows box position 10 20 30 rotation 45 size 1 2 ...)

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A Box is a BZW map structure that defines a rectilinear parellepiped in the world.

Code

The code for a box object is as follows

box
 position 10 20 30
 rotation 45
 size 1 2 3
end

The position value defines the center of the box in X and Y and the bottom of the box in Z. The rotation value defines a rotation around the Z axis for the box, in degrees. The size value defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z.

Boxes do not support Material, Texture Matrix, or Physics Drivers. The MeshBox object replaces the box object and supports these features.

Appearance

Box objects by default have a red brick texture on the vertical sides, and a white plaster texture on the top and bottom. BoxeAppearance.png

History

The box is one of the original objects supported by BZFlag and has been a mainstay of maps since the very beginning. Boxes are heavily used by the software when generating random maps. As of 2.0 a new box object was added to support the new 2.0 Material and Physics Drivers. This new box is known as the MeshBox. The original box definition was not changed, in order to maintain functional compatibility for older maps.

Editor Support

The box object is supported by all known editors.