Editing Bz BasePlayerRecord

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; [[bz_PlayerUpdateState]] currentState (not in 2.4) : The predicted state at the current time, representing where the server and all remote users show the player at.
 
; [[bz_PlayerUpdateState]] currentState (not in 2.4) : The predicted state at the current time, representing where the server and all remote users show the player at.
 
; [[bz_ApiString]] ipAddress : The Internet Protocol v4 address of the connected client
 
; [[bz_ApiString]] ipAddress : The Internet Protocol v4 address of the connected client
; [[bz_ApiString]] currentFlag : The flag code of the flag to give to the player. The [[Flag_Reference_in_Plugins|flag code format]] is a string that looks like "FLag (+FL)" Where letters that make up the flag abbreviation is capitalized. So for example, Narrow is Narrow and Wings is WinGs. The content in parenthesis include a + sign if the flag is a good flag or a - sign if the flag is a bad flag followed by the symbol of the flag. If no flag is being held, this parameter is simply an empty string. The actual values outputted by this member can also be clarified on the 5th & 6th pages of the "Help" section in-game.
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; [[bz_ApiString]] currentFlag : The flag code of the flag to give to the player. The [http://wiki.bzflag.org/Flag_Reference_in_Plugins flag code format] is a string that looks like "FLag (+FL)" Where letters that make up the flag abbreviation is capitalized. So for example, Narrow is Narrow and Wings is WinGs. The content in parenthesis include a + sign if the flag is a good flag or a - sign if the flag is a bad flag followed by the symbol of the flag. If no flag is being held, this parameter is simply an empty string. The actual values outputted by this member can also be clarified on the 5th & 6th pages of the "Help" section in-game.
 
; [[bz_APIStringList]] flagHistory : A list of strings representing the names of all the flags the player has held, in order from newest to oldest.
 
; [[bz_APIStringList]] flagHistory : A list of strings representing the names of all the flags the player has held, in order from newest to oldest.
 
; bool spawned : True if the user has spawned and is playing.
 
; bool spawned : True if the user has spawned and is playing.

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