Difference between revisions of "Bz BasePlayerRecord"

From BZFlagWiki
Jump to: navigation, search
(New page: {{BZFS_API_Doc}} {{BZFS_API_Class}} ==Overview== The '''bz_bz_BasePlayerRecord''' is an API class that is provided to expose information about a connected player to the plug-in. ==Data==...)
 
(Data)
Line 57: Line 57:
 
   |A list of strings representing the names of all the flags the player has held, in order from newest to oldest.
 
   |A list of strings representing the names of all the flags the player has held, in order from newest to oldest.
 
   |-
 
   |-
  |bool
 
 
   |spawned
 
   |spawned
 +
  |bool
 
   |True if the user has spawned and is playing.
 
   |True if the user has spawned and is playing.
 
   |-
 
   |-
  |bool
 
 
   |verified
 
   |verified
 +
  |bool
 
   |True if the user has authenticated with the login system. Comparable to a user having a "+" in the scoreboard.
 
   |True if the user has authenticated with the login system. Comparable to a user having a "+" in the scoreboard.
 
   |-
 
   |-
  |bool
 
 
   |globalUser
 
   |globalUser
 +
  |bool
 
   |True if the user name was authenticated using the global login system as opposed to a local one.
 
   |True if the user name was authenticated using the global login system as opposed to a local one.
 
   |-
 
   |-
Line 86: Line 86:
 
   |-
 
   |-
 
   |groups
 
   |groups
   |bz_APIStringList
+
   |[[bz_APIStringList]]
 
   |The list of groups the user is a member of
 
   |The list of groups the user is a member of
 
   |-
 
   |-

Revision as of 22:28, 27 November 2007

BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server.

BZFS Class. This page documents a BZFS API class that is defined by the game server API. Plug-ins receive various classes in able to retrieve information about players and the game state from the server.


Overview

The bz_bz_BasePlayerRecord is an API class that is provided to expose information about a connected player to the plug-in.

Data

bz_BasePlayerRecord contains

name type value desription
version int The version number of the record.
playerID int The player ID for the player.
callsign bz_ApiString The username/callsign for the player.
email bz_ApiString The e-mail address provided by the user
team bz_eTeamType The team the player is currently on.
lastUpdateTime float The server time of the last player update
lastKnownState bz_PlayerUpdateState The state record that was last sent
currentState bz_PlayerUpdateState The predicted state at the current time, representing where the server and all remote users show the player at.
ipAddress bz_ApiString The internet protocols version 4 address of the user.
currentFlag bz_ApiString The name of the current flag the player is holding. This will be empty if the player has no flag.
flagHistory bz_APIStringList A list of strings representing the names of all the flags the player has held, in order from newest to oldest.
spawned bool True if the user has spawned and is playing.
verified bool True if the user has authenticated with the login system. Comparable to a user having a "+" in the scoreboard.
globalUser bool True if the user name was authenticated using the global login system as opposed to a local one.
bzID bz_ApiString The globally unique ID for authenticated users.
admin bool True if the user has kick and ban permissions.
op bool True if the user is identified as a server operator.
canSpawn bool True if the user has permisions to spawn.
groups bz_APIStringList The list of groups the user is a member of
lag int The user's current lag amount in milliseconds.
jitter int The user's current jitter amount in milliseconds.
packetloss float The user's current packet loss percentage.
wins int The number of kills the user has had.
losses int The number of deaths the user has had
teamkills int The number of team mates the user has killed.

Methods

The class provides a number of methods for various utility functions;

void update ( void );

This method will update the player record with the most current data. This is usefull if a plug-in stores the pointer to the class and wishes to use it with current data.


bool hasPerm ( const char* perm );

This method will return true if the user has the permission with the specified name.

bool grantPerm ( const char* perm );

This method will give the user the permission with the specified name, and return true if the operation was successful.

bool revokePerm ( const char* perm );

This method will remove the user the permission with the specified name, and return true if the operation was successful.


Uses

This class is returned by a number of API functions and events. This class is used any time player specific data is requested.