Difference between revisions of "Bz eAllowPlayer"
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The '''bz_eAllowPlayer''' is an API event that is called each time a player connects to the server. This event is called
The '''bz_eAllowPlayer''' is an API event that is called each time a player connects to the server. This event is called all internal allow/deny logic.
Latest revision as of 01:27, 25 November 2016
|BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server.|
The bz_eAllowPlayer is an API event that is called each time a player connects to the server. This event is called after all internal allow/deny logic.
bz_eAllowPlayer returns the bz_AllowPlayerEventData_V1 data class.
|playerID||int||This value is the player ID for the joining player.|
|callsign||bz_ApiString||This value is the callsign for the player.|
|ipAddress||bz_ApiString||This value is the IPv4 address of the player.|
|reason||bz_ApiString||This value is the reason for any denials of admittance, it will be reported back to the player.|
|allow||bool||This value is the current allow/deny state for the join. Plug-ins wishing to overide the server allow/deny logic can change this value.|
|eventTime||double||This value is the local server time of the event.|
This is a modification event, plug-ins may override the allow/deny logic choice themselves. This is the primary hook for plug-ins that wish to implement custom ban list systems.