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Difference between revisions of "Bz eGameEndEvent"
From BZFlagWiki
m (Previous was adding V2 information; This is fixing a typo) |
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|playerID | |playerID | ||
|int | |int | ||
− | |The id of the player who | + | |The id of the player who ended the countdown. This will be set to 253 if no player information was given. |
|- | |- | ||
|duration | |duration |
Latest revision as of 08:29, 22 August 2015
BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview[edit]
The bz_eGameEndEvent is an API event that is called each time a game ends. This only triggers when the game countdown ends (A Game Over), or when /superkill is initiated. This is not to be confused with BZFS being shutdown, /shutdown being initiated, or a game ending due to the -g option enabled on servers.
Data[edit]
Both bz_eGameStartEvent and bz_eGameEndEvent return the bz_GameStartEndEventData_V2 data class.
name | type | value description |
---|---|---|
eventType | bz_eEventType | bz_eGameStartEvent or bz_eGameEndEvent |
playerID | int | The id of the player who ended the countdown. This will be set to 253 if no player information was given. |
duration | double | The duration (in seconds) of the game. |
gameOver | bool | This is set to true if the countdown was ended by a gameover or superkill action. |
eventTime | double | The server time the event occurred (in seconds.) |