This wiki is archived and useful information is being migrated to the main bzflag.org website
Difference between revisions of "Bz eGetAutoTeamEvent"
From BZFlagWiki
(→Uses) |
|||
Line 35: | Line 35: | ||
==Uses== | ==Uses== | ||
− | This is a modification event, the final results of the team member will be used and sent to the requesting player. Please note that this event can override the | + | This is a modification event, the final results of the team member will be used and sent to the requesting player. Please note that this event can override the user's team choice. |
Revision as of 23:35, 26 August 2008
BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_eGetAutoTeamEvent is an API event that is called for each new player is added to a team.
Data
bz_eGetAutoTeamEvent returns the bz_GetAutoTeamEventData_V1 data class.
name | type | value description |
---|---|---|
eventType | bz_eEventType | bz_eGetAutoTeamEvent |
playerID | int | ID of the player that is being added to the game. |
callsign | bz_ApiString | Callsign of the player that is being added to the game. |
team | bz_eTeamType | The team that the player will be added to. Initalised to the team chosen by the current server team rules, or the effects of a plug-in that has previously processed the event. Plug-ins wishing to override the team should set this value. |
handled | bool | The current state representing if other plug-ins have modified the default team. Plug-ins that modify the team should set this value to true to inform other plug-ins that have not processed yet. |
Uses
This is a modification event, the final results of the team member will be used and sent to the requesting player. Please note that this event can override the user's team choice.