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Difference between revisions of "Bz eGetPlayerMotto"

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(Created Documentation for this API Event. (sigonasr2))
 
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==Uses==
 
==Uses==
This event is called [b]before[/b] the ePlayerJoinEvent. So what you can do is store the motto in a string, and later check it when you get the other player data. As of 2.4.0, this is the only method of getting the motto.
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This event is called '''before''' the ePlayerJoinEvent. So what you can do is store the motto in a string, and later check it when you get the other player data. As of 2.4.0, this is the only method of getting the motto.

Revision as of 03:21, 15 October 2011

BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server.

BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.


Overview

The bz_eGetPlayerMotto is an API event that is called when the player joins. It gives us the motto of the player.

Data

bz_eGetPlayerMotto returns the bz_GetPlayerMottoData_V1 data class.

name type value description
eventType bz_eEventType bz_eGetPlayerMotto
motto bz_ApiString The motto of the joining player.

Uses

This event is called before the ePlayerJoinEvent. So what you can do is store the motto in a string, and later check it when you get the other player data. As of 2.4.0, this is the only method of getting the motto.